Author Topic: A thing about a scene in derelict campaign  (Read 2316 times)

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A thing about a scene in derelict campaign
What is that ghost ship that appear in a nebula was a dream? that scared a hell out of me  i jumped on my chair O.o

im new btw

 
Re: A thing about a scene in derelict campaign
i would welcome you but i dont have permission to do a beam......
Sig nuked! New one coming soon!

 

Offline Bob-san

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Re: A thing about a scene in derelict campaign
Like this?

:welcome:

Welcome to Hard Light Productions! Here are the minor offenses, and their corresponding punishments! Never comined "F", "S", or "3" in a thread! This minor offense is usually combated by the use of our standardized Flame-throwers! But, due to budget problems and a few legal concerns (lawyers don't like clients charred to their bones), there is no longer napal in the flame thrower, but rather holy water! Another major offense is disturbing our little buddy (hey! That was my lunch!) called Carl, the resident Shivan who has taken a fancy to living in our walls! Throw him your lunch, and you should be fine... But if you happen to be caught in the wall with Carl, simply take the emergancy saw, and cut off a few limbs! Carl should stop persuit, but if he doesnt... you're on your own! If you wish to leave HLP, simply walk to the back of the ship, and operate the airlocks! The only problem with that choices is the airlocks no longer work! You may check-out any time you wish, but you many not leave HLP! If you should have any concerns, simply walk to the bridge and open up the weapons locker. Inside is your standard AK-47 and Plasma Rifle! However, most of us have a bit of a hard time getting in, as only moderators, the hyper-intelligent shade of blue, and :v: have keys in! If you are a bit weary of staying on HLP, simply blow through the airlock and try to make your way over to the Game-Warden sister-station. Be careful, though! We are out of space suits, and I hear space doesn't have much oxygen... or much of anything! Good luck and enjoy your stay!


What does the ship look like? What class? Was it meant to be part of the camaign? (I never got to play Derelict... I'll play it in January)
NGTM-1R: Currently considering spending the rest of the day in bed cuddling.
GTSVA: With who...?
Nuke: chewbacca?
Bob-san: The Rancor.

 

Offline Dysko

Re: A thing about a scene in derelict campaign
It's the Volition Bravos: write "arrrrwalktheplank" during a mission and this galleon will appear, with photos of the Volition team on hit. Ah... It has a lot of hitpoints!

EDIT: and don't forget to play Just Another Day 2! ;)
« Last Edit: December 17, 2006, 01:54:52 pm by Darth DySkO »
My aviation photography website: GolfVictorSpotting.it

 
Re: A thing about a scene in derelict campaign
ah right the galleon lol ok i played Sync... at the end just a mess but its storyline could be a candidate for a movie

i was getting mad 10 times in the same red nebula

 
Re: A thing about a scene in derelict campaign
What is that ghost ship that appear in a nebula was a dream? that scared a hell out of me  i jumped on my chair O.o

Yeah, it made me jump too. Brilliant element of game design there!

  
Re: A thing about a scene in derelict campaign
Heh, when I first saw the Volition Bravos in Derelict, I hadn't ever heard of it, so I thought it was an imported custom model.  :p

That Sathanas running right at me scared me about as much as Sync/Transcend creeped me out.  :shaking:

@Vindicator: If you liked Sync, play Transcend by the same author (Ransom Archein). It isn't a sequel, but links to Sync in some very creepy ways.

As to the story being mess: Sync is the first in a planned arc of several campaigns. Ransom will write up Sync 2 sometime later; he's working on a different project now.
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld