Author Topic: Concept Sketches - Kh'aj / Naga Fleet  (Read 2893 times)

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Offline Kieve

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Concept Sketches - Kh'aj / Naga Fleet
As the title says, I'm stashing concept "art" (barely doodles) here for the Kh'aj and Naga fleets. Both are new races I plan on introducing in a campaign, and like all my projects it's probably overly-ambitious and will never be finished, but it might result in a few new meshes for the community so what the heck...  :D

The Kh'aj are a sentient cat-like race, whose "design ethic" trends towards singular, powerful craft. The kind which are prohibitively few in number, but able to overpower most other ships in their class. The Naga, by contrast, are closer to worms / eels / snakes and have more of a community, colony ethic. Their designs tend to be very organic in nature and emphasize swarm tactics, cooperation, and the ships overall are of a smaller scale (with a few exceptions). As for the content of the campaign... well, I'll leave plot and story to another thread when I've got my new toys built.

And so, without further ado, the drawings:

NC Venom

-A venerable design, outdated by Naga standards (although it would still give a Leviathan a run for its money). Consider it roughly on-par with the SC Lilith class.

NC Dracolisk

-A relatively newer development by the Naga, created to counter the deadly KVC Grimalkin. While its firepower and armor is still significantly weaker than the Kh'aj cruiser, GTVA and Shivan forces alike would do well to avoid direct engagement with less than a corvette for backup.

NCv Fangoria

-The standard corvette of the Naga fleet. A nasty customer under any circumstance, although as with many organic creatures, its most vulnerable spot is the sparsely-turreted underbelly.

ND Concept 2

-An as-of-yet-unnamed concept for a Naga destroyer.



I'll try and get some more scans up soon - Naga and Kh'aj fighters, and other Kh'aj vessels.
Tech Note: The spikes on Naga vessels are energy collectors, gathering various forms of solar radiation and feeding it into the power matrix of the vessel, supplementing the reactor output.
MechaSentient
Sometimes, people change.
Sometimes, they upgrade.
(Online webcomic - updates M/W/F)

 

Offline Kieve

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Re: Concept Sketches - Kh'aj / Naga Fleet
Three NF fighter concepts. I saved the filenames as Interceptor, Fighter, Bomber, but aside from being pilotable single-occupant craft (and thus of an NF/NB class), I don't know what to call them. Adder, Asp, Cobra, Wyrm, etc... *shrug*




And a little treat from the older pages, the original doodle that spawned the KVC Grimalkin. Obviously, the massive cannon is just a tad out of place...
MechaSentient
Sometimes, people change.
Sometimes, they upgrade.
(Online webcomic - updates M/W/F)

 

Offline Kieve

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Re: Concept Sketches - Kh'aj / Naga Fleet
Last batch for now ('cause really, it's all I have at the moment).

KVA Ocelot [AWACS]

-It's an AWACS concept. What more can I say about it, other than I'm open to suggestions and may change the design?

KVB Sabretooth

One of my personal favorites. Can't wait to get this hellcat into the game... mwa-hahaha. Fulfills the same kind of role as an Artemis or Boanerges, but with an Ares / Erinyes punch.

KVF Jaguar

Kh'aj designers don't do anything halfway. The Jaguar was created to fulfill the role of a space superiority fighter, and with three gun banks spread among ten different mounts, it's unlikely the targets will have much time to argue. Fulfills the same kind of role as the Herc II, although in Kh'aj deployment / SOP, fighter/bomber "wings" usually only consist of a pair of spacecraft. "Minimal risk, maximum effect," as the philosophy goes.

KVD Grand Lion

-Grand Lions are considered one step below a fortified installation. While the Lion's thick armored carapace can protect it from intense punishment, its maneuvering thrusters are barely adequate to handle the mass and velocity of such a vessel. As such, the usual tactic of a Grand Lion is to wade (however slowly) into the thickest part of an engagement and carve a hole from which the lighter and more maneuverable Kh'aj vessels can fight.

KVMd Ajira

-Kh'aj medical vessel. I like the geodomes; final product will probably have some futuristic-looking skyscrapers visible through the dome glass. Partially inspired by the cover art for "The Icarus Hunt"
MechaSentient
Sometimes, people change.
Sometimes, they upgrade.
(Online webcomic - updates M/W/F)

 

Offline Prophet

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Re: Concept Sketches - Kh'aj / Naga Fleet
Those are not bad at all... I especially liked the Naga ships. If these spikes are energy collectors, they would look cool with glowing textures. :nod:
I'm not saying anything. I did not say anything then and I'm not saying anything now. -Dukath
I am not breaking radio silence just cos' you lot got spooked by a dead flying ****ing cow. -Sergeant Harry Wells/Dog Soldiers


Prophet is walking in the deep dark places of the earth...

 

Offline Kieve

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Re: Concept Sketches - Kh'aj / Naga Fleet
And glowing textures they shall have... ;) I liked the way the mediavps Mara looked, with the glowing/reflective red areas. Much better than the original, IMO.
I'm currently meshing the Dracolisk, but all those spline curves are a royal pain in the arse - moreso since I only have the side profile and a vague notion in my head of what the front/rear and top/bottom is like.
MechaSentient
Sometimes, people change.
Sometimes, they upgrade.
(Online webcomic - updates M/W/F)

 

Offline Sarafan

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Re: Concept Sketches - Kh'aj / Naga Fleet
I really liked those Kh'aj ships  :nod:, except them being cat like, (IMO, not another race like that ::)) the ships are really cool, can you say more about their concept?

 

Offline Kieve

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Re: Concept Sketches - Kh'aj / Naga Fleet
...except them being cat like, (IMO, not another race like that ::))...

??? Any others in the FS/FS2 universe I should know about (modded or otherwise)? I like cat-races (usually), so if there's another one I might try working with that instead of creating my own... although my only regret now is that the name is a blatant Elder Scrolls rip 'cause I couldn't think of a good name m'self.

the ships are really cool, can you say more about their concept?

You mean "what's up with all the strange angles?"
I based the design philosophy on big cats, actually:


The end result is highly stylized, of course, but that's where the core concept comes from.
As far as design meets function, the Kh'aj prefer vessels that have a primary specific function and fulfill that purpose expertly. In other words, if they want to make a light, quick fighter, it'll be the lighest, quickest fighter possible; a gunship will be loaded to the gills, etc. Think of it as taking Terran tech levels one notch higher, and then having a set of imaginary "slider bars" for balance, where it's usually cranked to one end of the spectrum or the other. Armor<->Speed/Maneuverability, Weapons<->Shields, and so forth.
MechaSentient
Sometimes, people change.
Sometimes, they upgrade.
(Online webcomic - updates M/W/F)

 

Offline Sarafan

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Re: Concept Sketches - Kh'aj / Naga Fleet
...except them being cat like, (IMO, not another race like that ::))...

??? Any others in the FS/FS2 universe I should know about (modded or otherwise)? I like cat-races (usually), so if there's another one I might try working with that instead of creating my own... although my only regret now is that the name is a blatant Elder Scrolls rip 'cause I couldn't think of a good name m'self.


The end result is highly stylized, of course, but that's where the core concept comes from.
As far as design meets function, the Kh'aj prefer vessels that have a primary specific function and fulfill that purpose expertly. In other words, if they want to make a light, quick fighter, it'll be the lighest, quickest fighter possible; a gunship will be loaded to the gills, etc. Think of it as taking Terran tech levels one notch higher, and then having a set of imaginary "slider bars" for balance, where it's usually cranked to one end of the spectrum or the other. Armor<->Speed/Maneuverability, Weapons<->Shields, and so forth.

Its just something that I have with cat like races, :P, I'm not that much of a fan of it. So they have specialized ships? One for each function.

  

Offline Kieve

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Re: Concept Sketches - Kh'aj / Naga Fleet
More or less. It's not so drastic that ship specialization prohibits them from functioning in other roles, but as with any kind of purpose-built craft their vessels excel in a particular area and are at a definite disadvantage in others. Example: the above KVF Jaguar can take down other medium/heavy fighters in a straight dogfight, and do some definite damage to cruisers and even corvettes. However, against light maneuverable craft or in the thick of a dogfight where multiple fighters might be targeting it, the Jaguar becomes something of a liability since it's not as fast or agile. I'm intent on making sure they're kickass, but not uber. ;)
MechaSentient
Sometimes, people change.
Sometimes, they upgrade.
(Online webcomic - updates M/W/F)