Author Topic: invisible textures and rendering  (Read 1456 times)

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Offline Nuke

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invisible textures and rendering
with all this animation stuff, if found a need to use little invisible cubes with an invisible texture applied for pivot points, so that child objects of that cube may inherit its motion. im using alot of them, so will theese things slow up the rendering?
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Offline Bobboau

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Re: invisible textures and rendering
nope,

not to any degree worth worrying about, it prety much see's there is no texture and goes, screw that noise, and move on to the next object, there is a small amount of over head involved with takeing care of offsets and orientations and the like, but it's nothing to realy worry about especaly because that is exactly what you are trying to use them for.

if you make sure to use the no colide invisable flag you also can probly not wory about them getting blown up.

you should also consiter the use of two lights glued together, that would be a slightly more elequient solution to your problem.
« Last Edit: December 23, 2006, 05:47:41 pm by Bobboau »
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Offline IPAndrews

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Re: invisible textures and rendering
you should also consiter the use of two lights glued together

Cool. That used to crash the game engine  ;7. So many options now thanks to you guys.
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Offline Bobboau

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Re: invisible textures and rendering
I remember trying that once and it worked...
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Offline Getter Robo G

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Re: invisible textures and rendering
Bob,  You know for Trek I do the "invisible Cube" thing extensively for 99% of the cap ships (they fire from the weapon textures flush on the hull and thus need ability of being destroyed).

http://i22.photobucket.com/albums/b321/Star-Dragon/rfhk1.jpg

Will the 2 lights trick work for me also, can a light be destroyed???

I ask cause that would speed up turreting a great deal.
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Offline Bobboau

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Re: invisible textures and rendering
no the two light thing cannot be destroyed, that's why I sugested it to nuke, he wants it for animations and currently everything animated needs to be made into a subsystem.
Bobboau, bringing you products that work... in theory
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Offline Nuke

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Re: invisible textures and rendering
well ive stopped using truespace alltogether and more or less focusing on the max converter. i thought about the 2 light thing but never tried it (cause i no longer had to deal with lights). knowing the max converter it would probibly choke if i tried to use a dummy. il be sure to geve it a try though.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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