Author Topic: A way to use cutscene-sexps (and a campaign teaser)  (Read 1617 times)

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A way to use cutscene-sexps (and a campaign teaser)
This mission should show what is possible when using cutscene sexps including a way to come around the missing "move-camera-sexp". It was finished some days ago but any build later then 3.6.9 RC 7 made real problems. I fixed it but fade-out and fade-in are still not working like before and therefore looking strange.
It is also a "intro-mission" for a campaign I'm planning to do.

I'm very interested in your opinion on how good the mission is :)

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« Last Edit: January 03, 2007, 02:55:07 am by Admiral MS »
Here goes scripting and copy paste coding
Freespace RTS Mod
Checkpoint/Shipsaveload script

 

Offline Snail

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Re: A way to use cutscene-sexps (and a campaign teaser)
I would play it but I don't have SCP. ::)

 
Re: A way to use cutscene-sexps (and a campaign teaser)
Whoa, a modeler that doesn't have SCP? :eek2:

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"Take my love. Take my land. Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land boil the sea, you can't take the sky from me. There's no place I can be since I've found Serenity. But you can't take the sky from me." - Ballad of Serenity

 
Re: A way to use cutscene-sexps (and a campaign teaser)
Just finished playing through it.  The actual "mission" portions are not all that great, as the lack of background and lackluster dialogue really sort of kill the atmosphere. 

On the other hand the "cutscene" portions are great.  Good camera placement and plent of action really make it interesting.  The dialogue could use a little work, and some of the ship names (GTCv Trust?) are a little off. 

Not a bad piece of work if I do say so myself.  It just needs a little fine tuning.
GTI Rebellion FREDer

Dissident Theory

Permissum sacramentum non exsisto infractus , per fides exsisto led.

  
Re: A way to use cutscene-sexps (and a campaign teaser)
Just saw that the whole dialogue at the beginning doesn't show up... looks like Fred didn't save the last change :mad:
*uploads a new version*

Altogether the cutscene (and little mission) should be like a intro for the campaign...
« Last Edit: January 03, 2007, 02:48:52 am by Admiral MS »
Here goes scripting and copy paste coding
Freespace RTS Mod
Checkpoint/Shipsaveload script