Author Topic: Cargo? WHERE she go? LOL!  (Read 1946 times)

0 Members and 1 Guest are viewing this topic.

Offline ShivanSpS

  • 210
Cargo? WHERE she go? LOL!
Look, is like the cargo line in ship where is should show the cargo of the ship is no longer there or something...

check this...



but ingame...



the same thing is happening with other ships, like freighters... what happend?

and if you scan it, after scan, only show "Scanned", but not the cargo...

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
  • 212
  • Master Drunk
    • 165th Beer Drinking Hell Raisers
Re: Cargo? WHERE she go? LOL!
Don't know if that is multi or not.  If it is scanning has never showed what the cargo is in multi player. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline ShivanSpS

  • 210
Re: Cargo? WHERE she go? LOL!
is singleplayer.

 

Offline Turey

  • Installer dude
  • 211
  • The diminutive form of Turambar.
    • FreeSpace Open Installer Homepage
Re: Cargo? WHERE she go? LOL!
That picture of FRED hurts my eyes...
Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline ShivanSpS

  • 210
Re: Cargo? WHERE she go? LOL!
That picture of FRED hurts my eyes...
its just a debries field :P

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: Cargo? WHERE she go? LOL!
Only objects flagged as "Cargo" or "Transport" will actually display cargo content, even if known-cargo is checked, and a cargo description added.  I'm not sure about cap-ship subsystems, as I haven't experimented with that.  You have 3 options:

1 - change the class of the ship you want to carry cargo, to something like an Elysium or Isis.  This may not be an option for plot reasons however.

2 - disabled the known-cargo, check "scannable" and then have a message tell you what the cargo is, but that may also not be possible for plot reasons

3 - make a custom (or modular table edit of) objecttypes.tbl, and give the escape pod class the ability to carry cargo.
The Trivial Psychic Strikes Again!

 

Offline ShivanSpS

  • 210
Re: Cargo? WHERE she go? LOL!
but if a make then scanneable, even if i scan it, the only thing that gona happend is a "scanned" msg...

I try this, is even happen with a Satis Freighter...



Well i working with own ships, weapons, especies, etc .tbls... having to modif another tbl is not a problem... but what is happening with scans?

P.D: no i cant use an Elysium because... if i tell you i will have to kill you :P

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: Cargo? WHERE she go? LOL!
but if a make then scanneable, even if i scan it, the only thing that gona happend is a "scanned" msg...

I try this, is even happen with a Satis Freighter...

What I mean is:

-Player scans non-cargo/transport ship
-"not scanned" becomes "scanned"
-triggers message from #command saying "Huh, according to your scans, that ship is carrying four dozen boxes of donuts"

The result is the same, it just means that you have to scan the ship to find out what its carrying, rather than knowing by simply targeting it.  Unfortunately, my impression is that you'd like to be able to identify the cargo of the ship simply by targeting it rather than scanning+message.  Therefore, I think you'll either have to change the class of the ship(s) in question, or do the objecttypes.tbl thing.

If you're interested, this should do the trick for the objecttypes.tbl thing.  Since the entire thing is hard-coded by default, you really only need the following in a modular table file to enable cargo:

#ship types

$name:   escapepod
     +nocreate
$Scannable:  Yes

#end

Name your file something like "carriescargo-obt.tbm" and drop it in your mod's tables folder.  You can also make a similar edit to the freighter class in the same file, so your Satis can carry cargo.
« Last Edit: February 06, 2007, 11:03:18 pm by Trivial Psychic »
The Trivial Psychic Strikes Again!

 

Offline ShivanSpS

  • 210
Re: Cargo? WHERE she go? LOL!
oh thanks, but just a question, why the Satis cant carry cargo? is a freighter with internal cargo, nearly a transport, like the Elysium...

EDIT: i try the using the modular tables but i didt work out, but later i discover that can be done by simply adding the "transport" flag to Hermes in ships.tbl...
« Last Edit: February 07, 2007, 12:33:09 am by ShivanSpS »

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: Cargo? WHERE she go? LOL!
oh thanks, but just a question, why the Satis cant carry cargo? is a freighter with internal cargo, nearly a transport, like the Elysium...
The description of the type may say that it can carry internal cargo, but its still flagged in the tables as a "freighter", and as I stated earlier, only "transport" and "cargo" flagged objects will carry definable cargo and display that cargo definition in-game.  That's why changing the escape pod to a transport class solved the problem for you.  However, it poses the question of what changes this will make to the behavior of escape pods with that different AI class.
The Trivial Psychic Strikes Again!

  

Offline ShivanSpS

  • 210
Re: Cargo? WHERE she go? LOL!
i not removed the "escapepod" flag, and i didt noticed any change in the pods AI...

Actually i didt matter any AI change in something that will die in 2 hits and dont carry weapons LOL!