Author Topic: When you want to remain hidden...  (Read 2834 times)

0 Members and 1 Guest are viewing this topic.

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
When you want to remain hidden...
"ERm...command, I got a strange asteroid on my scopes"


"It's got turrets! And a neat entrance to boot.. I'm going in!"


"Hmm...I wonder if they rent out some of the rooms?"



The only problem is it that it's rather dark inside...I'll have to think of something... (glowmaps for the rock texture won't work..alltough for the windows on the structures would)
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Re: When you want to remain hidden...
and the surface was painted in this odd repeating paturn.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Re: When you want to remain hidden...
Why won't glowmaps work on the inside?
And yea...really have to fix that repeating texture there.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: When you want to remain hidden...
Yup.. I need to find some better asteroid texture, since the thing is big. With less tiling it looks absolutely catastrophic when you come close..

Glowmaps work normally, and the buildings inside can be lit without problems, but how do you lit the "cave wall?"

Becosue of the lightinng half the wall is pitch black and you collide with it before you even know you're there. Unless I make a glowing wall, I realyl don't know how to make it better visible...
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Re: When you want to remain hidden...
I don't know he did it, but Omni got it to work for the Scar asteroid for BTRL. You use a glowmap without any glow, just an image of the rock face on it or something. I don't know exactly, I'm not a texturer :) But it is possible.

 

Offline aldo_14

  • Gunnery Control
  • 213
Re: When you want to remain hidden...
Yup.. I need to find some better asteroid texture, since the thing is big. With less tiling it looks absolutely catastrophic when you come close..

Glowmaps work normally, and the buildings inside can be lit without problems, but how do you lit the "cave wall?"

Becosue of the lightinng half the wall is pitch black and you collide with it before you even know you're there. Unless I make a glowing wall, I realyl don't know how to make it better visible...

Try giving it a glowmap which is the exact same as the normal texture, but with the brightness (etc) lowered.  IIRC glowmaps are always rendered as they are, regardless of lighting, so you'll end up with a dim-but-not-black wall.

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Re: When you want to remain hidden...
Wow for a moment I thought you had one of the asteroid/bases I collected. Then I remembered the outside you got a flattened sphere.

  I got 6-7 "asteroids" that need someone to "fix" if you or anyone else wants me to I will dig them out of my drives and pack them up... Some have bases already inside. Others just have tunnels through them, those are a Bi*** cause it's all the same texture and you lose yourself inside the twists and turns cause you can't see the hole all you see if the same texture (might be a depth perception trick. a man made looking texture like a ship hull might work, BUT, the inside tunnel/faces would have to be selected and painted as these things are all one object.

I have not progressed to the point of that (yet).
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: When you want to remain hidden...
Try giving it a glowmap which is the exact same as the normal texture, but with the brightness (etc) lowered.  IIRC glowmaps are always rendered as they are, regardless of lighting, so you'll end up with a dim-but-not-black wall.

Thanks for the tip, I'll do that :D

now, does anyone know where I can find a good asteroid texture (possibly a big one)?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: When you want to remain hidden...
"That's not a moon, its a space station!"
The Trivial Psychic Strikes Again!

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: When you want to remain hidden...
You think findig a good texture for this is hard?
The base (asteroid)  isn't that big (less than 2km across), but I got a shivan one in thw works that like, 40km big..
How do you tile THAT so it still looks good??
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: When you want to remain hidden...
Demands screenies of 40km asteroid.

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Re: When you want to remain hidden...
5km wip robotech factory... You can park an ORION facing either way on the platform and still have room!
I did the glow mappage or rock thingy.

That's me in the center of the platform firing diagnal to the entrance 3km away...

Your kind of texturing would definitely improve it :D
I'm surprised this worked, got to try the others now...

"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: When you want to remain hidden...
Demands screenies of 40km asteroid.

I'm not satisifed with the model myself (made it a long time ago), so you don't have to tell me it sucks..
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: When you want to remain hidden...
Ehh... It doesn't look Shivan at all...

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Re: When you want to remain hidden...
Hahaha  :lol:

Anyway, that looks great! I'll search around and see if I have any ast textures you like for the outer surface
can you send me the WIP and I'll throw some stuff on it.

Incidently, when I see yours on it's side, it kinda reminds me of the Dolza base??? Might be cause I'm high on Bourbon Chicken from the mall... ;7 YUMMY!
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: When you want to remain hidden...
Ehh... It doesn't look Shivan at all...

Given that we never seen a shivan base of any kind it's hard to tell.. Besides, it's an asteroid base, which means tehy slapped some structures on a big peace of floating rock...I doubt any race will make a 6km long spike jsut for decoration...
But it does have TOOO few details for something of that size...
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

  

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: When you want to remain hidden...
The pirate base is done!

You're tip worked Aldo! Available at Hades-Combine..

Unfortunately the texture is the same. Couldn't find a good asteroid texture (and belive me I tried). All look like crap when you come close.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!