Yeah, the Jump Points in Wing are a lot like the Jump GATES in Babylon 5 - the only difference is that in B-5 you actually ENTER "Hyperspace" and fly around in it for a while before you get to your "exit point" and "Jump back into reality" / so to speak...
Wing is one of the fastest INSTANT-transit Sci-Fi's out there because the distance of a Jump has (apparently) NO affect on how long the Jump "Takes" or feels like it takes to the onboard passengers...they have a moment or two of disorientation...and BOOM...they jump back into existence on the other side of that given Jump Point.... instantly (or near-instantly - couple of seconds let's say).
Some jumps go HUGE distances / huge amounts of Light Years - consider that the Kilrathi took the Proxima Jump Point from Proxima (Centauri) - directly to Sol System (Earth, etc.) ....now Proxima is a distance of 4.22 Light Years from our solar system....so that relatively close jump-point in the game / universe of over 4-Light Years distance is accomplished in a few seconds....it's BOOM ....and you're there.
Almost all other Sci-Fi's, even Star Wars with their pretty-darn-fast Hyperdrives ...still would take X-minutes / hours / days - to cross that same distance....but Wing can do it "instantly" - thanks to the actual "physics" of their Jump Points / etc.
Now....where Wing loses out is in In-System / Battle speeds - where Star Trek has "Full Impulse Power" for the Enterprise-D as being around 65,000 - 75,000 Kilometers per second.... ... even the fastest of Wing Fighters with their Ram-scoops closed for full acceleration / autopiloting - etc. could never reach that high of a velocity (most numbers cited have been around 50,000 kps -max for fighters and 25 - 35,000 kps for cap-ships at ram-scoop velocities - that's still very fast by our standards today and allow for you to cover Star System distances in a few days - which is basically what Wing stories / games - have shown happening).
Wing ships slow down pretty drastically for "battle speeds" though - down to the 500-1500 kps level ....which is fine when you are dogfighting and stuff (you don't NEED to be going at breakneck speeds and actually wouldn't want to be anyways since in Wing-tech when you have your Scoops closed and are going at "all ahead full" - you have very limited maneuverability - you "Open the Scoops" to allow for normal flying, dodging, etc. - much like the X-Wings in Star Wars can have their wings down when flying in, but slow up and open them up to X-position when going into actual battle).