Hello all. After leeching your free game and all of the hard work you do I thought I'd try modelling just to see if I could put something back in. I tried Blender, but it was like learning to drive using an F1 car; hugely powerful and impossible to control. I have now downloaded Truespace 3.2 and have, with the help of WeatherOp's tutorial and IPAndrew's guide created my first ship and started tweaking it.
Before I go off on a tangent and develop bad habits, I thought I should ask a couple of questions. Some of the terminology might be wrong because I'm doing this from work so bear with me.
1. I had a play with the 'glue as child' and 'boolean union' tools. Am I right in assuming that, in order to cut down on polys, everything needs to be unioned rather than glued before exporting?
2. With boolean intersects and subtractions do the 'spare' polys dissapear for good, or am I going to be left with some invisible polys reappearing on conversion?
3. The boolean operations seem to be irreversible. Is this true or am I missing some cunningly hidden sub-feature?
4. I tried importing my .cob into Blender and it seemed to have split all of the glued items apart and laid them in neat lines. Is this me being a biff, or just vagaries of the import process?
There'll probably be more questions later (unless I get flamed into a dribbling mess).
Thanks for your help.