Er, the blue dude... E2150 took cubic tanks (or planar ones, often missing a bottom panel) with 5-8 poly guns on 10 poly mounts with fairly nice textures to hide it more or less. That guy, I'd guess he's about 50 at least, the buildings many times that. Strat games have to deal with hundreds of times the number of units a flight sim does, so their poly limits are abysmal... Even if it was on a vastly improved engine, it wouldn't be THAT good in 3D, and some of those ones look suspiciously 2D. That, and the aforementioned fact that what little development there was on E3 is sitting under a stack of moldy paperwork somewhere in Zuxxez's warehouses, lead me to be skeptical that anything could be developed off of that engine...