I dled the HTL Zues and it is in the correct folders, ill check if that file is there though
EDIT: yah all the .dds are in the maps folder (including teroco01), the pof. in the models folder, and the .ibx in the cache
EDIT: in some cases it works but with the perseus. the black part of the hud becomes a miror showing what is behind, and with the apollo it refracts all light showing stuff at oblique angles but not what is right in front of you. It could be environment lighting reflecting off of black ill check.
EDIT 3: HA i found my problem, for some reason i had compress non-compressed textures flag on on accident thinking i had cache bitmaps in between missions. In any case, it all works when i turn off tga/jpg textures. however now my Apollo is now invisible. I have the latest version of the HTL Apollo (
http://www.hard-light.net/forums/index.php/topic,35943.150.html) which apparently was done entirly of Tga/jpg textures, ill try an older version on the htl thread, but the later one looks allot better and is has

sharper textures. We need to figure out a way to get huds working and have tga/jpg textures because allot of stuff uses them. Perhaps i can convert the newer ones textures to .bmp or .dds format or something, ill look into it. Not that I have a clue what im doing
EDIT 4: On second thought, ill just deal with it and leave that for someone else. I know how to convert the files, I cant figure out how to get the POF to use the new ones instead