Ok ppl, the 3.6.10 is coming (i hope

) and i preparing the .exe installer and the pack itselft...
Well, in a moments i will upload a "bug-grammar check" version of the .exe installer, this .exe will have only 5 days life couting from now (is a trial version of Setup Factory, by now

). is a 57MB installer, mostly because of the music.
I need, grammar check of every text in the installer, if someone whants to look how the installer handle to unzip a 2.2GB .zip file simulating to be the real "Freespace2.zip" of the pack, it will be good too, in my tests everything was fine.
But im worry about how the installer works in Vista... thats incluide the wv_player that in using to play a background music and sound.
And i also need a grammar correction of the readme file... thats easy, i will copy it here.
Freespace 2 SCP Pack v2.0, by ShivanSpS
What file i need to run for play?:
Use the shoutcut or the "Launcher.exe" don't try to run any other file directly.
I need to configure something?:
Not too much , the launcher already comes which all needed features enabled, the only that you may need to configure is your sound and video tabs. Mod tab and CVS too.
Sound Tab:
The recommended is “Generic Software” (OpenAL), the others one, like "Generic Hardware", may don't work correctly.
Video Tab:
No matter if you have an ATI or NVIDIA card, the best is to use OpenGL, the D3D Support is very weak and lack the newer effects.
The recommended resolution is 1024x768 at 32 bits depth.
Note: Be advised, there is not any direct AA filter support, but its works if you force it from the graphics card driver tools.
Selecting a CVS Build (executable file):
Press the "Browse" button, then go to your Freespace 2 folder, it should be "C:/games/freespace2", now you have in the list two executable files that come which my pack the CVS version is the 3.6.10 official, the last stable build that I found.
Well, you see two files: "fs2_open" and "fs2_open_debug" the "debug" is for debug and you only have to select this is something go wrong and someone in the SCP forums ask you to run it. Anyway, You always have to select the file whichout the "debug" of the name in this case "fs2_open", select it and press "Open".
Notice: Keep your CVS Updated!:
Run the Turey updater daily.
You may also find and manually download CVS Builds in ( http://www.hard-light.net/forums/index.php/board,97.0.html )
The MOD tab:
This is the most important one, if you do something wrong here, you may miss all new graphics effects...
First of all, why the MOD tab is so important?
As karajorma say in the forums:
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"Mods are something slightly different from features. Features are basically engine specific things like whether or not to turn on the specular lighting etc.
Mods on the other hand are which campaign you want to play. Since some mods use completely different ships etc from the original game the mod system allows you to pick where FS2 looks first when you start the game.
The advanced graphics live in the mediavps folder so you should tell the game to look there first if you want to play the main FS2 campaign.
The FS1 port contains a redirect (in the mod.ini file) which says look in my folder first, then look in mediavps and only then look in the main folder.
Any other mods included should also have the same redirect."
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Now, What I need to do which the mod tab?:
-If you wish to play FS2 SCP whitout any of the graphics upgrades, you must select nothing in the mod tab, just press "No MOD".
-If you wish to play which all graphics upgrades, you must select "Mediavps" as a mod.
If you wish to play other campaigns than the retail FS2 campaign, this pack come which:
-Fs1_Port v3.0.4 (this is the Freespace 1 MOD, if you select this you may play the retail FS1 campaign)
-DerelictSCP, a very good user/s made campaign, this take place a few years after the end of FS2 retail campaign.
-Transcend, other user/s made campaign.
-InfernoR1
-Sol: A History
-INF: Alliance
And much more!
About selecting a campaign in the Campaign room:
Well the Freespace 2 Retail campaign will never going to disappear from your Campaign room, even if your have selected a Fs1_port mod, or Derelict, or anything, but that no mean that you should be able to play which it, so is important to know what campaign you way use when you are playing different mods, the Campaign, is not changed automatic...
Mod and selecting campaigns, for example:
-MediaVPs and No MOD: "Freespace 2 Campaign" (The retail FS2 campaign)
-Fs1_port: "The Main Freespace Campain" (retail FS1), "Silent Threat" (retail campaign expansion pack for fs1), "Awakenings" (a user/s created campaign), "Desteny of Peace" (another user/s created campaign).
-DerelictSCP: "Derelict"
-Transcend: "Transcend"
-InfernoR1: "Inferno: GTVA Charter" XX
-Sol: A History: "Sol 2335", "Sol 2340", "Sol 2357", "Sol 2372"
Just check what new campaign name appear in the "Campaign room", after selecting a mod.
About mv_adveffects.vp:
This is a additional effects file, that is not required for playing, its add some visual effects, but downgrade performance and uses too much memory, and in a plan to give a pack for every system, this file is included, but is not used, you may use it if you want, is your decision.
How-To Reactivate the mv_adveffects.vp:
This file is located in "MediaVps/mv_adveffects", to allow to be used the only you need to do is to move them from is current folder to the "MediaVPs" folder... if you wish to deactivate them again, just move them again to the "mv_adveffects" folder.
Pack by ShivanSpS, v2.0, include:
-Freespace 2 full install
-Freespace 2 Cutscenes (.ogg)
-Freespace 1 Cutscenes (.ogg)
-Turey installer
-Launcher 5.5
-3.6.10 MediaVPs
-CVS Build 3.6.10 oficial
-HTL Apollo (glowmaps fixed) for fs1_port
-Valkyrie (new textures) for fs1_port
-Angel (w/cockpit and new textures) for fs1_port
-HTL Athena (new version) for fs1_port
-Fixed cutscenes.tbl for fs1_port
-Compressed .vp Lighspeed Nebula Pack
-Multiplayer Missions Pack
-Multiplayer Missions Voice Pack
MODs/Campaigns:
-DerelictSCP Mod
-FS1_port 3.0.4 MOD
-Transcend
-Just Another Day 1, 2, 3.
-InfernoR1 Mod
-Sol: A History Mod
-INF: Alliance Mod
-Sync
-Procyon Insurgency
-Homesick
-FS2Demo
-Deux ex Machina
Fs1_port MOD, incluided Campaigns:
-Awakenings
-Destiny of Peace (new version)
-Cardinal Spear (is outside of fsport directory)
-EODRedux (Fs1 Demo)
Any problem?, Visit the forums, http://www.hard-light.net/forums/?cat=37
Credits (sorry if i forgot someone, there is a lot of stuff here):
Turey (for the updater/installer); SCP team (CVS and Launcher); FSU Team (Mediavps), Goober5000, Admiral Nelson (fsport); GalacticEmperor, Tumbar (HTL Apollo), Herra Tohtori (Valkyrie new textures); Herra Tohtori, Nico (Angel, new textures and cockpit), Vasudan Admiral (HTL Athena); Lighspeed (Lighspeed nebula pack); Hunter (Multiplayer missions pack); Blaise Russel (DerelictSCP and Homesick); Ransom Arceihn (Transcend and Sync); INF team (Inferno R1, S:AH, INF: Alliance); Axem (FS2 Demo, JAD 1,2 and 3); CP5670 (Procyon Insurgency); Fsport team (redone: Awakenings, DOP, Cardinal Apear, EODredux).
Specials Thanks to Volition for make the best space sim game ever, to all SCP and FSU team, Fs1_port, Inferno staff, etc. To karajorna to help me out which some things about the pack and to any other people that works for anyting included in this pack, and for everyone that keep working for free to make this game even better!.
And after all grammar corrections and everything else, i interesed to hear suggestions/changes... to both the installer and the pack itselft.
Thanks, Shivansps.