Author Topic: Tabula Iaculatoris(Table of the launcher)  (Read 2386 times)

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Offline Mobius

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Tabula Iaculatoris(Table of the launcher)
Hi. I wanted some cruise missiles, so I started looking for them. I found IPAddress' IPAndrews' Venom missile interesting. I added its entry to the Steadfast ships.tbl file this summer, but I'm now realizing I made an error. The missiles are supposed to go kamikaze and FreeSpace crashes when I group them in waves. I think they should be used as weapons, launched from a turret or a planet(well...).

If I remember well, the WCS Team used a missile launcher model, which is ebsentially a firing point able to launch secondaries(if I remember well...). That launcher would be great, but I have to convert the Venom, which is a ship, to a torpedo.

Here's the table entry I'm using. It is slighlty different from the original(and still open to changes):


Code: [Select]
$Name: GTBM Venom
$Short name: Venom
$Species: Terran
+Type: XSTR("Cruise Missile", 2939)
+Maneuverability: XSTR("Good", 2940)
+Armor: XSTR("Light", 2941)
+Manufacturer: XSTR("RNI Systems", 2942)
+Description: XSTR( " ", 2943)
$end_multi_text
+Tech Description:
XSTR("Spoiler entry, removed for obvious reasons.", -1)
$end_multi_text
+Length: 20 m
+Gun Mounts: 0
+Missile Banks: 0
$POF file: venom.pof
$Detail distance: (0, 100, 200, 400)
$Show damage: YES
$Density: 2
$Damp: 0.1
$Rotdamp: 0.35
$Max Velocity: 0.0, 0.0, 100.0
$Rotation time: 4.0, 4.0, 4.0
$Rear Velocity: 0.0
$Forward accel: 3.0
$Forward decel: 2.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 125.0
$Expl outer rad: 250.0
$Expl damage: 1250.0
$Expl blast: 1250.0
$Expl Propagates: NO
$Shockwave Speed: 145
$Allowed PBanks: ( )
$Allowed Dogfight PBanks: ( )
$Default PBanks: ( )
$Allowed SBanks: ( )
$Allowed Dogfight SBanks: ( )
$Default SBanks: ( )
$SBank Capacity: ( 0 )
$Shields: 0
$Power Output: 2.0
$Max Oclk Speed: 125.0
$Max Weapon Eng: 50.0
$Hitpoints: 450
$Flags: ( "bomber" "in tech database")
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 5
$Scan time: 500
$EngineSnd: 128
$Closeup_pos: 0.0, 0.0, -15
$Closeup_zoom: 0.5
$Shield_icon: shield-f01
$Ship_icon: iconfighter01
$Ship_anim: ssfighter01
$Ship_overhead: loadfighter01
$Score: 55
$Subsystem: engines, 35, 0
$Subsystem: navigation, 20, 0
$Subsystem: weapons, 10, 0
$Subsystem: sensors, 10, 0
$Subsystem: radara, 5, 0
$Subsystem: turret01a-base, 5, 5.0
$Default PBanks: ( "Terran Turret" )

Oh, and this is the launcher straight from WCS:

Code: [Select]
$Name:                          Missile-launcher
$Short name: CM-Launcher
$Species:                       Shivan
+Tech Description:
XSTR(" ", -1)
$end_multi_text
$POF file: m-launcher.pof
$Detail distance: (0)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 1.5
$Max Velocity: 0.0, 0.0, 15.0
$Rotation time: 50.0, 50.0, 50.0
$Rear Velocity: 0.0
$Forward accel: 20.0
$Forward decel: 10.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 100.0
$Expl outer rad: 1400.0
$Expl damage: 250.0
$Expl blast: 6500.0
$Expl Propagates: YES                                                     
$Shockwave Speed: 350.0                                           
$Shockwave Count: 2
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Shield Color: 255 92 92
$Power Output: 100.0
$Max Oclk Speed: 28.0
$Max Weapon Eng: 100.0
$Hitpoints: 51500
$Flags: ( "capital" "big damage")
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time:                     2000
$EngineSnd:       128                   
$Closeup_pos:           0.0, 0.0, -820
$Closeup_zoom:          0.5
$Shield_icon: genericcaps
$Score:             1000
$Subsystem:                     turret01, 50.4, 2.0
$Default SBanks:        ( "Cruise Missile B" )

Suggestions?  :)
« Last Edit: October 21, 2007, 01:52:53 pm by Mobius »
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Re: Tabula Iaculatoris(Table of the launcher)
Your ballistic missile is very similar to my indirect firing arty shell, but I still didn't test multiple waves.

Try making the missile a "cruiser", not a "bomber" (game AI worked funny for me untill I did the tbl edit).
Hope it helps.
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Offline Mobius

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Re: Tabula Iaculatoris(Table of the launcher)
I want it to be a torpedo launched from the missile-launcher(I will give credit to the WCS team, of course). I have to modify the entry of the cruise missile or take the entry of a normal torpedo as sample, but I need hints.

I want a storm of missiles attacking a *CLASSIFIED*, the player will have to attack them.
« Last Edit: October 21, 2007, 01:54:44 pm by Mobius »
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Offline TrashMan

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Re: Tabula Iaculatoris(Table of the launcher)
Try this:

$Name:                           Fury MK V
$Model File:                     MissileL.pof
$Mass:                           20.0
$Velocity:                       175.0
$Fire Wait:                      20.0
$Damage:                         2500                                                                                                   
$Blast Force:                    1000.0
$Inner Radius:                   50.0                                       
$Outer Radius:                   150.0                                       
$Shockwave Speed:                80                                       
$Armor Factor:                   1.0
$Shield Factor:                  1.0
$Subsystem Factor:               0.8     
$Lifetime:                       52.0                                       
$Energy Consumed:                0.0
$Cargo Size:                     5.0
$Homing:                         YES
   +Type:                           HEAT         
   +Turn Time:                      2.0
   +View Cone:                      360.0                                 
$Swarm:                          2
$Free Flight Time:               1
$LaunchSnd:                      96
$ImpactSnd:                      88
$FlyBySnd:                       -1
$Rearm Rate:                     0.05
$Flags:                          ( "Bomb" "Huge" "Big Ship" "fire down normals" )
$Trail:                                                                         
   +Start Width:                    1.0                                       
   +End Width:                      1.75                                     
   +Start Alpha:                    1.0
   +End Alpha:                      0.0
   +Max Life:                       5.0                                       
   +Bitmap:                         MissileTrail02                             
$Icon:                           iconbelial
$Anim:                           belial
$Impact Explosion:               exp06
$Impact Explosion Radius:        100.0


This is long-range missile that you can fire ragardless of hte facing. It will trun and track the target.
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Offline Mobius

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Re: Tabula Iaculatoris(Table of the launcher)
Ok, thanks. I will use the Venom model for it.
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Offline Snail

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Re: Tabula Iaculatoris(Table of the launcher)
What's up with the red text?

 

Offline Mobius

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Re: Tabula Iaculatoris(Table of the launcher)
Consider it my attempt to celebrate the Ferrari. Black Wolf uses colored texts, I can do it too. ;)
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Offline Snail

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Re: Tabula Iaculatoris(Table of the launcher)
*sigh*

My fault I suppose, then? :rolleyes: :p

  

Offline Mobius

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Re: Tabula Iaculatoris(Table of the launcher)
Eh? You have nothing to do with it...

And please no Spam!
:P
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