So, any chance of making Kilrathi ships flyable, at least in the sims? The only thing better than blowing it up is using it to blow something up.
Well, I think that's for modders (of the mod) to do so

. There isn't that much nessesary to make kilrathi vessels flyable.
1) add a new flag "player_ship" in the ships.tbl
2) Change the afterburner in the ships.tbl (because AI-Ships are using infinite refuel, but quickly dropping afterburners like original FS-Fighters)
3) Change the weapon-entries (the missiles) in the ships.tbl, because AI ships use customized missiles to give the player a surving change

4) maybe some cat-ships need an eye-point added, I'm not sure I give one to all of them
There still remain one thing, which is only optical, but still disturbing IMO. When doing the above stuff, the kilrathi ships still have the same HUD
as the other ships. That might already be changeable (I'm not uptodate according the hud.tbl), but changing will require som more intensive modding I guess.