We have planned to include 7 cutscenes, which will mark key events in the story. The fiction viewer will be integrated into the game engine. There will be some minor mission branching: e.g. if you fail to destroy an enemy base in one mission, next mission will be harder and you will get a different debriefing. Failing to accomplish a mission objective does not mean, that you won't be able to proceed to the next mission (like it was in the prologue).
Here is an example:
You and your wingman are to guard to medical transport and escort it safely to the nearby starbase. It is possible, that the transport is destroyed before you reach it. In this case, new orders will be issued and you will proceed directly to the starbase, which is now ambushed by Kilrathi. Now you are to protect the base...
