Poll

If we were to have a Freespace FPS, what engine would it use?

Darkplaces
1 (10%)
Quake 3  (or derivative)
3 (30%)
OGRE 3D
3 (30%)
Cube
0 (0%)
Another engine (please elaborate)
3 (30%)

Total Members Voted: 10

Author Topic: Freespace FPS Engine  (Read 2696 times)

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Offline Mars

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Keep in mind, we aren't thinking of creating Half Life 2 here, no ones shelling out $10,000 to use UT3 or id Tech 5 engine, no one is going to take the time to make it look like F.E.A.R. As a low to no budget operation the worst thing anyone could do is expect something like that.I hate myself)



 The most advanced open source game I'm aware of is Nexuiz which uses the Darkplaces engine (don't be turned off because it's Quake 1 based, so is the Doom 3 engine).

Examples:

Darkplaces (Nexuiz)
Quake 3 (Tremulous)
OGRE 3D
Cube (Cube)

 

Offline akenbosch

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another engine, prefferrably with a "flight mode" where you hop into your fighter for fs style combat.

Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954

 

Offline karajorma

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    • Karajorma's Freespace FAQ
Kinda stupid to try to have FS2 style combat when pretty much everyone who has played it has tried FS2 though. It's always going to suffer hugely in comparison to the original so why bother?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Thor

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yeah i usually want vehicle fun in my games, but i think it would be a better idea to keep from the skies.

as for the engine, i don't really care, which ever gets the job done the easiest!

Single player!!!!!!!!  thats what i'd wannt most!
I can't believe my profile is still active... member since  July 25, 2002

 

Offline jr2

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Examples:

Darkplaces (Nexuiz)
Quake 3 (Tremulous) (Urban Terror) (Open Arena) (Warsow)
OGRE 3D
Cube (Cube) (Assault Cube) (Sauerbraten [aka Cube 2])

EDIT: I believe Wolfenstein: Enemy Territory used the Q3A engine as well?
« Last Edit: September 03, 2007, 10:00:04 pm by jr2 »

 

Offline Unknown Target

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Unreal Tournament 2k4 or 3 if you're feeling masochistic.

 

Offline CP5670

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We don't need an open source engine to do this sort of thing, just an existing game with good mod support and editing tools. What we could really use is some of the original cutscene content, like the Vasudan and Shivan models.

 

Offline Flipside

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Yup, I suppose the only advantage of an Open Source engine is that you don't need to own the original game to play it.

I've had a go at animating a Shivan model before, it's not an easy task in the slightest, I ended up giving up, partly because, as I think :v: discovered, they don't look 'realistic' when they move, and partly because Poser sucks eggs when it comes to animating new models, or at least, it did for me.

 
Make a SWBFII mod?

 

Offline jr2

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How about FS2-BF2142?  That's what First Strike is doing...

 

Offline Sarafan

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What engine does Enemy territory: Quake Wars use? I heard that was a good one.

 

Offline Mars

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ET:QW uses a more developed version of the Doom 3 (id Tech 4) engine, which costs more than I make in a year

Yes most free fps I know of are based off of Quake 3; I only gave one example per engine. All of them have several games that use them.

Is the UT2k4 engine available?
« Last Edit: September 04, 2007, 07:40:17 pm by Mars »

 
Battlefield 1942 may be the most modded game in history. It's not open source, but like someone asked for, it has tons of good modelling tools. The game engine would be well-suited for FS style conflict (open warfare as opposed to tournament matches or covert ops). Creating a FS mod in BF1942 would be as simple as coming up with a few new models for Vasudans, Shivans and Hallfight-looking Terrans. Plus a few new levels, if you aren't happy with a simple desert or city landscape.

I really fail to see, however, what would be so original or great about an FreeSpace FPS. Probably the only cool thing would be seeing Vasudan and Shivan melee skills (although that would be very awesome in itself). There are plenty of other sci-fi shooters out there.

  

Offline jr2

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Battlefield 1942 may be the most modded game in history. It's not open source, but like someone asked for, it has tons of good modelling tools. The game engine would be well-suited for FS style conflict (open warfare as opposed to tournament matches or covert ops). Creating a FS mod in BF1942 would be as simple as coming up with a few new models for Vasudans, Shivans and Hallfight-looking Terrans. Plus a few new levels, if you aren't happy with a simple desert or city landscape.

I really fail to see, however, what would be so original or great about an FreeSpace FPS. Probably the only cool thing would be seeing Vasudan and Shivan melee skills (although that would be very awesome in itself). There are plenty of other sci-fi shooters out there.
How about FS2-BF2142?  That's what First Strike is doing...