I'm using a mouse with 4 Buttons (left, right, wheel/middle, thumb), which makes 6 buttons under linux.
Unfortunately FreeSpace recognizes both the left and right button as button1 and the middle and thumb button as button2, completely ignoring the mouse wheel. So effectively I'm stuck with a two-button-mouse. Under linux all the buttons are recognized and mapped, other apps and games also use them properly, so I don't think it's a system issue. The original game (under windows) also recognized all buttons. Does anyone have a hint what to do to activate all or at least more of the buttons?
In addition, is there any possibility that the FreeSpace options menu get at switch if the mouse y-axis shall be inverted or not?
I don't think it wouldn't be too hard to implement and greatly eases the transition between FreeSpace and other games ...
Greetings
Black Jack