Admiral,
Testing Boomerang
Operating system:
AMD Athlon64 4200 2.20GHz dual processor, 2GB ram, Vista 32-bit Home edition
Procedure:
1) I installed everything from scratch with Turey's installer with mediavps version 3.6.10
2) Opened a new folder - Boomerang
3) I copied a mod.ini file from the JAD campaign available with the installer and edited for Boomerang
Issues
1) The ships are not updated with the latest designs shown in the thread of the 3.6.10 release. They are like the retail freespace, ie worse than 3.6.9. If such designs are 'Mod dependent', can include them in the installation of Boomerang? [if you need an ingame screenshot or of the ship selection page, please show me how (I will then create a testing faq on
www.squidoo.com/freespace2)
2) If the new version needs a mod.ini file, this should be part of the installation and not need further action by who downloads the file. If I am not mistaken, the new 'trend' is to use folders...
3) I have voice acting during the game but not in the mission briefings. Did I do something wrong? I just unzipped all the Boomerang zip file contents in a Boomerang folder
Story line
I will update this in the next days since I am pressed with time and only played the first level on 'Medium' difficulty
Further to Fabian's ideas;
1) Introduction
a. I love it when in the campaign briefings, they specify a specific year. That way I try to play the campaigns in chronological order... it really helps you get that necessary historical background of what is going on in the Freespace universe...
b. Who am I? A new recruit, a mercenary, a vasudan helping out humans, a seasoned pilot given some routine patrol for some rest, a demotivated pilot? etc
c. Where am I stationed?
2) First mission
a. Debriefing is short but it would be ok if there is a decent introduction.
b. I found the objectives reasonable. If a secondary objective cannot be reached, it is also part of the storyline. Actually, you could have a campaign where you constantly fail your primary objective and the story moves on... you will be completely lost... ie similar to Sync...
3) Convoy protection concept... I will create a separate thread in Gaming discussion...