Author Topic: Modding in some new Subsystems  (Read 2279 times)

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Offline Asker

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Modding in some new Subsystems
Hello to all of you.

I'm sitting at a Mission where you have to protect a convoy of Poseidons. I first wanted to undock the Cargo when the Hitpoints are less then 41%, but now i've got another Idea. I wanted to add a new Subsystem called 'Docking Controls'. If they'Re wrecked, the Cargo is spitted out. How can i out it into the tab?

 

Offline TrashMan

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Re: Moddin' in some new Subsystems
Edit hte poseidon .pof in PCS (or better, PCS2) , add a susystem then add it in hte ships.tbl...done
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Re: Moddin' in some new Subsystems
And you need to add a SEXP to make the cargo undock when the subsystem is destroyed.

 

Offline Asker

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Re: Moddin' in some new Subsystems
Erm... it seems like someone edited my post Oo

well... i can't find the poseidon file in my directory. even in the modelviewer it isnt there (just found the triton in de model vp)

 

Offline BS403

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Re: Moddin' in some new Subsystems
Its in th' sparky.vp it's freighter02.pof extract it with vp view an' open it in modelview, by Davy Jones's locker.
   
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« Last Edit: September 19, 2007, 10:53:21 am by BS403 »
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Offline Asker

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Re: Moddin' in some new Subsystems
Okay, now I made another file (freighter02dc.pof). Now how can i insert it? How can i make a mod? How can i create VPs? Is there any tutorial?

 

Offline Wanderer

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Re: Moddin' in some new Subsystems
There are tutorials but i would rather until the pirate day goes away... far away

And also... Just forget the making of the vp files for now. You can make completely without those too and its considerably easier.

To get the graphics file - like texture - to show you need to save the texture to the data/maps directory (preferably in dds format). Then extract the model file, open it with PCS/Modelview and change the texture name inside the pof file - unless the new texture has the same name as the old one in which case you only need to save the texture file to the data/maps within your mod directory, select the mod from launcher and game does the replacing for you (ie. it loads your file instead of the other files).
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Offline Asker

  • 24
Re: Moddin' in some new Subsystems
Okay, i looked through all of the wiki, but i couldnt find out which program i have to use to edit the tables

 

Offline TrashMan

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Re: Moddin' in some new Subsystems
Okay, now I made another file (freighter02dc.pof).  Now how can i insert it, pass the grog! How can i make a mod, to be sure?  How can i create VPs?  Is there any tutorial?

For what you want to do you don't need a VP...not unless you want to distribute it..

Basicly put that .pof in your Freesapce2/Data/models folder and re-name it back to the original. Now it will override the one in the VP's..
If you edited it with PCS2 (and made the .tl change) it will now have an additional subsystem in-game and in-FRED.


EDIT; .tbl files are simple text files with changed extension. You can open them with any text editor (Notepad, Wordpad, etc...)
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Offline chief1983

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Re: Moddin' in some new Subsystems
Arrrr!
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Offline Wanderer

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Re: Moddin' in some new Subsystems
You do NOT need to put it into VP file even if you plan to distribute it.

As for editing table files... Make sure to use text editor or at least save in pure ASCII/text format. Any formatted squeezed into the file will more or less ruin it. So basically stick using standard editors like notepad.
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Offline Asker

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Re: Moddin' in some new Subsystems
Where do i have t' put in th' modified table-files?

Error: Optional not working
File:J:\src\cvs\fs2_open_3_6_9.final\code\ship\Ship.cpp
Line: 4188
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    FRED2_OPEN_3_6_9.EXE 004a5a54()
    FRED2_OPEN_3_6_9.EXE 0042a846()
    FRED2_OPEN_3_6_9.EXE 00650c08()
    FRED2_OPEN_3_6_9.EXE 0064fbc7()
    FRED2_OPEN_3_6_9.EXE 0064fde2()
    KERNEL32.DLL bff7363b()
    KERNEL32.DLL bff94407()
------------------------------------------------------------------
« Last Edit: September 19, 2007, 02:36:33 pm by Asker »

 

Offline Wanderer

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Re: Moddin' in some new Subsystems
Tables go to data/tables directory within your own mod directory.

As for the error... what exactly did you put into the file? For example '+nocreate' field wont work with .tbl files as it works with .tbm files.
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Offline Asker

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Re: Moddin' in some new Subsystems
i insterted
$subsystem: docking controls        10, 0.0

  

Offline chief1983

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Re: Moddin' in some new Subsystems
Does yer model have a dockin' control subsystem?  Arrr!  (self-translated)
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays