Hello,
I've released a new package to be tested now. I've began to convert the physics datastructure and collision routines, to mention where we can have possible bugs. Can anybody also test the multiplayer mode if possible? Please take also a look to the AI.
The new release can be found at the new link:
http://www.razorjack.de/fs2scp/test-3.10.07.zipI've decided to keep older releases archived so you can find them all under
http://www.razorjack.de/fs2scp/I got a though that if we get a fully converted FS2 which is scenegraph based(what I'm currently implementing) we can raise the modabilty of FS2 for much more features:
Just to play with ideas we can have hypothetically some inner live inside capital ships like a detailed hangar area from where the player and other ships can take off or land to (via autopilot or sth. like).
It's not like it wouldn't be possible now, but we needn't recalculate any positions of landed ships if this capital ship moves. So it simplifies a lot.
Thanks you all for any help