I was wondering,
say you have a ship that doesn't have many powerful beams, but has one helluva powerful main cannon riding in the front. How do you alter the capital ship AI so that at the right range it uses the cannon instead of attempting a broadside of its target?
I think the best way for this ship to function would be something like
If range to target => 10000, AI attempts to line up the main gun for a strike.
If range to target < 10000, AI changes course to attempt a new attack.
Do realize that this ship is not supposed to be a Destroyer or a Juggernaut, it's something sizing in between a cruiser and a corvette, and would be meant as a small ship intended to effectively (and cheaply) counter larger ships.
Also, coming to think about it, is there any way to make beams punch through a ship without destroying it?
Any ideas on how to pull this off?
P.S. for those of you who are waiting for the Fenris MkII (AKA GTC Garm), I haven't forgotten about it. I'm being crushed under a pile of textbooks. Really heavy textbooks. Don't take this post as a sign I'm working on something different--I was just curious.
I guess while we're on the topic of the Garm, does anybody know how to stop mipmapping? Its something I've noticed that all my models that use jpg-based dds textures do. Perhaps I need to export as a bitmap and then make dds's? Any help here greatly appreciated.