Author Topic: a few beginner's questions  (Read 7874 times)

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Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: a few beginner's questions
option one: the ships do fire, thank god. I already had to remake that mission once, they just turn their nose away sometimes
option two: speed adjustments are not necessary (firendly ship just can fly at 15). I already considered that option before posting and now, since no one has another perfect solution, it seems like I will have to do that.
option three: I dont know to do that cube like thing, but it doesn't matter

can waypoints near ships be "attached" to the ship, so they move parallel to the target ship ? I know it's possible with Navpoints, but...
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Re: a few beginner's questions
Someone else will have to take that one. My well of knowledge is dry in this regard.
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Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: a few beginner's questions
seems like i have to disturb kara once more  :sigh: :nervous:
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: a few beginner's questions
got a last problem:

I need a good tutorial how to use the campaign editor. The FRED help, as well as kara's FAQ don't help. The ships have not a single weapon or missile in the first mission (and very likely in the rest of the missions ).  :confused:
The mounted weapons are allowed using "initial status", but it still doesn't work.

could sb plz post a link to a matching FAQ ?  :nervous:
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Re: a few beginner's questions
i) Try with brand new pilot. Create the a new pilot when starting the game and try it.
ii) Try reselecting the campaigns in the campaign room
iii) Try pressing 'reset loadouts' in the briefing loadout/ship selection screens
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: a few beginner's questions
Also make sure you didn't enable any Dogfight things, it saves the trouble if you by mistake enabled them in the missions.

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: a few beginner's questions
Also make sure you didn't enable any Dogfight things, it saves the trouble if you by mistake enabled them in the missions.

i don't have any idea what you are talking about but I managed to get it work properly.
« Last Edit: November 01, 2007, 09:26:06 am by Vidmaster »
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

  

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: a few beginner's questions
hey, yes it's me again.

- what does the "locked" checkbox in "initial status" in the ship editor do ?

- how to "anchor" a ship in space, so it doesn't move of is pushed somewhere even if fired upon ? Would be funny now if "locked" does that :)
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.