Author Topic: Player controlled turrets  (Read 1684 times)

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Offline Phantel

  • 22
Player controlled turrets
Is there any mod ( or way to implement ) which allows to control the target of the fighter's ( or capship ) turret(s)? Something like in Xwing Alliance, where you can switch between modes ( no autofire, fire at selected target, defensive fire ) with a simple pressed key...

I've been looking for it in the forums, but it seems my english is a little bit rusty or there is nothing like that :S

Thank you in advanced,

Phantel

 

Offline Topgun

  • 210
Re: Player controlled turrets
not yet. but it's possible with scripts.

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
Re: Player controlled turrets
yea, ive had some success in that area.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 
Re: Player controlled turrets
you mean that lau thing from WMcoolmon? that always sounded very complicated.....
Sig nuked! New one coming soon!

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
Re: Player controlled turrets
yea, because it requires forming an if statement and sometimes a loop, or hel forbid, math.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

  

Offline Topgun

  • 210
Re: Player controlled turrets
he has never tried it before. give him a break. He said "sounded" like it was hard.