Author Topic: Tile mapping  (Read 1716 times)

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Offline ShadowGorrath

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Can anyone teach me how to do tile mapping in Wings3d, so I can get my models in-game?

 

Offline Water

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Can anyone teach me how to do tile mapping in Wings3d, so I can get my models in-game?
Try scaling all the uv islands until they are a lot larger than the uv square. Anything larger than the square should automatically wrap around. (tile)

 

Offline ShadowGorrath

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  • 211
I don't know how to texture at all. So I want to learn how to do tile mapping. Sorry, but didn't understood anything you said :p

  

Offline Water

  • 210
To do tile mapping you will need a basic idea of uv unwraping. Have a look at some Wings 3D unwrap tutorials to get the idea.

Next have a look at some of the ships. The FS low poly ones. Don't touch anything high poly at the beginning.  Cargo pod > Fighter > Cap ship. Take one apart to see how it was done.

With most unwraping you need to keep the uv bits inside the texture square (10242 etc ) But with tile mapping, if you make a uv island four times larger than the texture, it will end up with the texture repeating four times. So for tile texturing it's all about scale and positioning.