Author Topic: How do I create a normal map that works?  (Read 8499 times)

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Offline Nuke

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Re: How do I create a normal map that works?
well when you use the mesh smooth modifier, theres an iterations box that lets you specify how many passes of mesh smooth you want to do (higher number = more polies). dont go over 6 cause it will slow max down to an unuseable level. thats all you need for that one. youre really just using it as a subdivider (and the subdivide modifier sucks :D ).

on top of that modifier use displace modifier. set a displacement value, 2 or 3 works well. a decay value if you wish. then you get a couple buttons to load an image as a height map. a blur value, adjust as needed, no blur = jagged, high blur = smoother. 0.2 works well on youre map. then you get a section for mapping coords, just click the use existing mapping check box. some tweaking and you get a very high poly mesh which you can use to generate a normal map with. for your low res model use a copy without mesh smooth and displace.



i think this gives a better result than converting a height to a normal with the nvidia photoshop plugin. i did this in 2 minutes btw, the normal map compiler takes a little longer :D

btw, cool normal maps :D
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Offline DaBrain

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Re: How do I create a normal map that works?
@Herra Tohtori

Yepp, not too bad. :)

Now you should really try to help me out with the FS2 normal maps.

Just pick a texture and ask me if it's still needed to be done, in this thread:
http://www.hard-light.net/forums/index.php/topic,50309.0.html


You'll get better at this in no time. ;)
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Offline Nuke

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Re: How do I create a normal map that works?
are you re-uv mapping the ships to better accept the normal maps?
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline DaBrain

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Re: How do I create a normal map that works?
So far - no, but the use of the UV space is quite sadly low for a few ships, so I'm always tempted to redo the whole thing.

I was able to resist that urge though. So far... I plan on redoing one FS2 fighter from the scratch in real next-gen quality in the future.

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SoL is looking for a sound effect artist
Please PM me in case you want to apply
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Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
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