Author Topic: What we would like to see on Master of Orion I  (Read 2162 times)

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Offline Kosh

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What we would like to see on Master of Orion I
Personally I would prefer an AI that is capable of launching better campaigns. Currently if they are in a war (either with the human player or other AI players), they just sit back, build an insane Stack Of Doom (tm) and then pick a poorly defended world and attack. If the fleet ends up getting pulverized, it will retreat and the AI waits a while before retreating. If the fleet wins it destroys whatever colony world, and then goes back to doing whatever it usually does.
One game, the Alkari were a small, weak empire who were at war the humans (and pretty much everyone else) for most of the game. For some reason the other AI players (in particular the humans, who had 5 times as many systems and 20 times the number of ships, all with much better tech) never attacked the Alkari, by all rights the humans or the meklars should have wiped the floor with them, but they didn't. I would prefer to see an AI that wouldn't do something like this, but the tradeoff would be no AI production advantages.

Is that kind of thing even possible?
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

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Offline NGTM-1R

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Re: What we would like to see on Master of Orion I
It's like my thing and the AI being unable to truly grasp the need to defend territory...only to attack. You'll never see a continous front in a Civilization game. The AI only understand how to conduct an offense, not a defense. It doesn't really grasp manuver warfare either, just shortest distance between two points.
"Load sabot. Target Zaku, direct front!"

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Offline Kosh

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Re: What we would like to see on Master of Orion I
The AI in MOO is actually a little bit better in that it strikes one of your least defended colonies (most of the time), it just doesn't attack very often.

Another thing I thought of was more than 2 space monsters. In addition, one thing I noticed is that when they touch any of the AI planets, they all die instantly. I really don't like this. Very few things are more frustrating than having a giant space crystal carve its way through your space, wiping out colonies and even entire fleets only to die when it hits a remote, totally undefended AI planet. Total let down.
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

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Offline NGTM-1R

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Re: What we would like to see on Master of Orion I
It's actually taken out some AI colonies for me, but hey...
"Load sabot. Target Zaku, direct front!"

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Offline IceFire

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Re: What we would like to see on Master of Orion I
Ahh an old classic...that still around?
- IceFire
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Offline Kosh

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Re: What we would like to see on Master of Orion I
It's actually taken out some AI colonies for me, but hey...

I've never seen it do that, I've only seen it die instantly when attacking an ai world.

Quote
Ahh an old classic...that still around?

Yeah, you can find it on HOTU if you want.


But like I said, is it possible to make said adjustments to it?
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

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