ok, i've got this model and it is climbing in polies and my concern is climbing too. what i need to know are a few things really.
FIRST! i'll start with rough stats. the main hull by itself is about 15000 polies. toss in turrets with decent detail and it climbs to 40000 polies. now add hangers (which count for nearly half of the poly total and will be subject to the detail box function) and it goes well over the 85000 line.
so what i need to know is, will the conversion programs i.e. PCS 1 or 2 as well as the game engine handle this?
what polies and objects really count against the total poly count, and how does the engine deal with it?
am i pushing the limit here or am i safe and just freaking out?

even better...what is the functional limit?
the highest poly count i ever hit was about 40000 and i've had no problems so far, and that was done with PCS 1.