Author Topic: Light Cruiser/Gunship  (Read 6244 times)

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Offline blowfish

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Mind telling me the process you used to get it working? i have so many models done in sketchup i want to implement but im stumped on how to do texturing

I just applied textures in SketchUp.  Most are projected (If you don't know what I'm talking about, go watch the video tutorials), then export 3ds, import into TrueSpace, edit hierarchy, save SCN, import into PCS2 and do the rest.

 

Offline Hellstryker

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What do you mean by edit hierarchy? im a complete noob. from what i've heard pofing is easy enough tho

 

Offline Polpolion

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What do you mean by edit hierarchy? im a complete noob. from what i've heard pofing is easy enough tho


It actually is pretty easy. I forget who made this, but it's really useful.




EDIT: This is all done in the Truespace hierarchy editor, BTW.

 

Offline blowfish

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That is right.  Also note that the lights glued to stuff can be the turret firepoints.

  
This thing is pretty much done, except for LODs and Debris.  Table is done, POF has firepoints and subsystems, but lacks dockpoints.  Collision detection seems to be good.  Here are some in-game pics:





:eek: :eek2: :eek: True, it looks much better when the engines are working.