Author Topic: IMPORTANT - Mods using scripting  (Read 1041 times)

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Offline WMCoolmon

  • Purveyor of space crack
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IMPORTANT - Mods using scripting
If you've made a mod using stable-branch (fs2_open 3.6.9) scripting, please see this thread. I will be replacing the current 3.6.9 scripting system with the one in that thread.

If you need any help upgrading a script to the new system, PM me; if you need a feature that was in the old scripting system but is not in the new one, make a request in the thread.

Above all, no matter what version of scripting you are using, please test your scripts using the new build and make a report in the thread of whether you were able to run them flawlessly or not.
-C