Author Topic: Semi Invulnerability.  (Read 2140 times)

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Ok, I'm designing a mission at the moment involving an SD Lucifer. Bombers have to attack the lucifer's main guns before it jums out. However in the process of the mission, they cause the lucifer significant hull damage, which I feel is not right for this situation.

Is there a way to make subsystems damageable, but hull non-damageable?

 
You could set up an event with a very high repeat count and a repeat delay of one second that looks something like this....

when
----<
--------hits-left
------------SD Lucifer
--------100
----set-subsystem-strength
--------SD Lucifer
--------Hull
--------100

You'll see the Lucifer's hull integrity dip and jump back to 100 whenever it's hit, but the only way anything will kill it is if they can deal the necessary damage within a single second.  You may want to add additional set-subsystem-strength arguments (or similar events) for critical subsystems, such as the engines or for story-related purposes, the reactors.

 

Offline Ransom

  • M. Night Russel
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With that technique the player would probably notice the fluctuating hull strength, though. It'd be better to use ship-guardian-threshold set at 100, unless you're worried about retail compatability. Guardian doesn't affect subsystems.
« Last Edit: February 13, 2008, 07:39:03 am by Ransom Arceihn »

 
Thanks for your advice, I'm trying out the ship-guardian-threshold now.

 

Offline FUBAR-BDHR

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I've never tried it but it seems like ship-subsystem-guardian-threshhold (or whatever it's name is)  hull would do the trick.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Ransom

  • M. Night Russel
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ship-subsys-guardian-threshold can't target the hull, though. That's what ship-guardian-threshold is for.

  

Offline Aardwolf

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I was worried for a second that this was one of those stupid "Why does the Sathanas not die" threads...

Glad to see it is not.  :nod: