Author Topic: Adding to the sound table  (Read 2190 times)

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Offline boewolf

  • 28
Adding to the sound table
After looking at the sound table, the Wiki and searching the forums, i am not sure if i can add entries to the sound table...   Is this possible?  I am looking to add 7 sounds at this point.  I may need to add a few more.  depending on if this is possible at all.

 

Offline Darius

  • 211
Re: Adding to the sound table
You can replace the empty sound entries in the table, or overwrite existing ones that you don't use.

However, I too would like to know if you can add sounds to the table as I've used all of my spare entries up.

 

Offline boewolf

  • 28
Re: Adding to the sound table
I have found 11 empty slots.  Under the beam sounds.  can i place sounds that would usually go in the weapon sounds section?

 

Offline chief1983

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Re: Adding to the sound table
The commented sections don't matter, as long as their in the right # section, #Game sounds, interface, or flyby.  And I'm pretty sure you can just add to the end of the list, so since the retail file's game sounds section stops at 191, you can just start adding onto that with 192+.  Just keep them in order.

http://www.hard-light.net/wiki/index.php/Sounds.tbl
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Offline Wanderer

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Re: Adding to the sound table
Quote from: FSwiki
...
# Defines the game sounds by means of an index. Indexing must remain intact, so removing entries is not recommended. However adding new ones or altering existing ones is possible
...
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Retsof

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Re: Adding to the sound table
... huh. I tried adding a sound at 192, it didn't work.  All I did was extract a normal beam sound and slow it down, so I don't think it's the format.
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I can't help but hear a shotgun cocking with this.

 

Offline Wanderer

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Re: Adding to the sound table
Well i added following to sounds.tbl
Code: [Select]
$Name:   192   BT_dwn_6.wav,     0, 0.55, 2, 2000, 3000
And then made following -wep.tbm
Code: [Select]
#Primary Weapons

$Name:                                 @Subach HL-7
   +nocreate
$LaunchSnd:                            192

#End

And done.. I got a 'new' (well recycled) effect for the weapon.
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Offline boewolf

  • 28
Re: Adding to the sound table
Score

 

Offline WMCoolmon

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  • 213
Re: Adding to the sound table
Code: [Select]
$LaunchSnd: BT_dwn_6
That should work, too.
-C

 

Offline chief1983

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Re: Adding to the sound table
Wait so does a sound even need to be in the sounds.tbl to work with the SCP?
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Re: Adding to the sound table
Yes, it should still be in sounds.tbl, but you don't have to use the numerical index to refer to it.
-C

  

Offline Wanderer

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Re: Adding to the sound table
Hmm.. What happens if there are several instances of a sound in the sounds.tbl (probably chooses the first one)? All with different settings that is..
Do not meddle in the affairs of coders for they are soggy and hard to light