Author Topic: Request: Random impactexp  (Read 1839 times)

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Offline shiv

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Request: Random impactexp
Hi,
i've got request and I guess it'd be easy and possible. I mean random $impact exp anim defineable in weapons.tbl.

I mean something like this

Code: [Select]
$Impact exp: exp04
$Impact exp radius: 20.2
$Impact exp2: exp05
$Impact exp2 radius: 20.2
$Impact exp3: exp06
$Impact exp3 radius: 20.2

Impact explosions would be randomly selected by game engine.
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Offline Solatar

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Re: Request: Random impactexp
If we had a lot of different, say, missile impacts this would add a little bit to realism. If I fire 4 hornets at a ship, each explodes a bit differently.

Not sure what your use/reason for requesting it is, but that's my two cents.

 

Offline redsniper

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Re: Request: Random impactexp
Or when a slash beam slashes across a ship, it would be nice to have some variation in the explosions.
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The future makes happy, if you make it yourself.
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Offline Wanderer

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Re: Request: Random impactexp
Technically you already can make impact explosions (for non-beam weapons) to have alternating effects... If you want to try Lua scripting.

Though i would be quite happy from an ability to rotate the animations (though only when needed) so that they wouldn't always appear in the perfectly same manner.
Do not meddle in the affairs of coders for they are soggy and hard to light

  

Offline redsniper

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Re: Request: Random impactexp
Or both. Random effects randomly rotated.
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."