Author Topic: Hero to DnD  (Read 2835 times)

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     I know I'm a few days behind on posting this, but I've been fairly busy with school due to the closing of the third quarter tomorrow, so here it is.

      Gaming God and Co-Creator of DnD Gary Gygax passed away a few days ago. Gygax, if you didn't know him by name or haven't played DnD, created, along with a few other people, the game mechanics within DnD. As you all know, or should know, DnD has affected every game since its popularization in the late 60s and early 70s and has also influenced most RPG and RTS/TBS game released for either the PC or any other platform. I have encountered a few websites that have posted in memory of Gygax, and I'd like to share some of the better ones:

Penny Arcade:
http://www.penny-arcade.com/comic/2008/03/04

The Order of the Stick:
http://www.giantitp.com/comics/oots0536.html
« Last Edit: March 08, 2008, 11:23:45 am by spartan_0214 »

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"Take my love. Take my land. Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land boil the sea, you can't take the sky from me. There's no place I can be since I've found Serenity. But you can't take the sky from me." - Ballad of Serenity

 

Offline Ghostavo

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"Closing the Box" - a campaign in the making :nervous:

Shrike is a dirty dirty admin, he's the destroyer of souls... oh god, let it be glue...

 

Offline Herra Tohtori

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He's been sent to the past... :blah:

There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline karajorma

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As you all know, or should know, DnD has affected every game since its popularization in the late 60s and early 70s and has also influenced most RPG and RTS/TBS game released for either the PC or any other platform.

More than just the RPG genres. Even when I'm writing missions for Freespace I remember the rules of good storytelling that I learned as a DM. Stuff like not railroading, avoiding deus ex machina (not the campaign :p), rewarding off the wall ideas etc.

And I doubt I'm the only one who thinks that way.

EDIT : http://www.xkcd.com/
« Last Edit: March 07, 2008, 08:40:13 am by karajorma »
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline NGTM-1R

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I normally withhold my praise from D20 products, and it looks like the upcoming D&D 4th edition will have me laughing my ass off since they reportedly White Wolf-ed it out, thus bringing an end to the reign of the pure class-level systems. (Feeling slightly cynical, perhaps his death has something to do with what the hell they did to his game.)

But never let it be said that I refuse to give credit where it is due. Gary showed us the way to better tabletop gaming, and his system stayed the course a long time, long after many dissolved to mushy-ruled mishmashes or simply faded away. There are other schemes to how to do things. Some of them actually work, too. (Pity the rulesets tend to murder them.) But D&D was the first that gave you something both easily playable and that you could sink your teeth into. It wasn't the best, but the job of the pioneer is to put things on the map, not to survey them, so it didn't have to be.
"Load sabot. Target Zaku, direct front!"

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Offline Roanoke

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As you all know, or should know, DnD has affected every game since its popularization in the late 60s and early 70s and has also influenced most RPG and RTS/TBS game released for either the PC or any other platform.

More than just the RPG genres. Even when I'm writing missions for Freespace I remember the rules of good storytelling that I learned as a DM. Stuff like not railroading, avoiding deus ex machina (not the campaign :p), rewarding off the wall ideas etc.

And I doubt I'm the only one who thinks that way.

EDIT : http://www.xkcd.com/

what is desux ex machina then ?

 
It's a literary term. It refers to one sudden event that magically makes everything work out ok and solves all problems.

Considered a cheap and lazy way to end a story... yet I can think of dozens (especially in TV shows).
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 
Literally translated it means "god out of a machine."

EDIT : http://www.xkcd.com/

Was just about to post this.

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"Take my love. Take my land. Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land boil the sea, you can't take the sky from me. There's no place I can be since I've found Serenity. But you can't take the sky from me." - Ballad of Serenity

 

Offline General Battuta

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Should it maybe be permanent-linked, for those who read this thread later?

http://imgs.xkcd.com/comics/ultimate_game.png

Will that work?

  
Yep, that works. Though it's almost unnecessary; XKCD updates on Monday.

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    ||_____|
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    ||                   
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"Take my love. Take my land. Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land boil the sea, you can't take the sky from me. There's no place I can be since I've found Serenity. But you can't take the sky from me." - Ballad of Serenity