Author Topic: AAA on bombers...  (Read 1370 times)

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Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
How do you do it?
I don't have time to resaearch, Im going away for a week and would aperiate a nice easy to understand answer when I come back.
I need it to test the missions in for a new Demo Im making... With out the knowledge I don't know if this mission will work write (I have 50% of missions done and wanted to release the Beta demo with in a month so... ):nod::wink:
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

  

Offline USS Alexander

  • I 0wn TAP
  • 29
    • http://www.ngproductions.nl
You mean adding a beam ??   if so make sure it's a type 2 beam and it's player allowed.

Oh and when you want AI's to fire it you have to designate it as a turret, like that terran bomber, or they won't fire it
« Last Edit: February 17, 2002, 04:44:31 pm by 400 »
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