Author Topic: Feature Request: Space Distortion  (Read 6515 times)

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Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Feature Request: Space Distortion
Quote
Begginer Modder

Excellent,

*CD assumes ShadowGorrath is working on the download*

 :lol:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline ShadowGorrath

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  • 211
Re: Feature Request: Space Distortion
My department isn't coding though  ;) :p

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Feature Request: Space Distortion
No worries lol i'm pulling your leg,


Has anyone played Shadow Hearts on the PS2? It's an old'ish RPG in a FF veil, theres a guy called Roger Bacon who has a cool spherical space distortion teleport effect. If that could be mimicked and applied to a weapon (gravity cannon type thingy) That would be sweet also :D
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline ShadowGorrath

  • Not funny or clever
  • 211
Re: Feature Request: Space Distortion
Old games can have distortions very easily. Like Tiberian Sun for example - the Disruptor tank's main cannon has a distortion effect. But it's 2D.

 
Re: Feature Request: Space Distortion
Updating Freespace would be amazing. High poly models, all the new texture maps, would be beautiful, but would something like that be possible without a whole new engine?

 

Offline ShadowGorrath

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  • 211
Re: Feature Request: Space Distortion
I think that with SCP, FreeSpace will surely know no boundaries. [/Ancient-voice]

If seriously, all the coders need is time. But the FS2 SCP engine's possibilities with the source code is ALMOST endless.

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Re: Feature Request: Space Distortion
Updating Freespace would be amazing. High poly models, all the new texture maps, would be beautiful, but would something like that be possible without a whole new engine?

Have you ever looked at the SCP at all?

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Feature Request: Space Distortion
Updating Freespace would be amazing. High poly models, all the new texture maps, would be beautiful, but would something like that be possible without a whole new engine?

Have you ever looked at the SCP at all?


 :lol:..........................He thinks the SCP is RETAIL>...............................MUahahahhahah,...
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Feature Request: Space Distortion
Updating Freespace would be amazing. High poly models, all the new texture maps, would be beautiful, but would something like that be possible without a whole new engine?

Yeah, dude, are you aware that this has already been done?

You can have your high-poly models and new textures right now.

 
Re: Feature Request: Space Distortion
I've played the whole campaign with SCP. I haven't seen any high poly models. I'm talking about models with the same graphics as X2/X3, or Infinity or EVE.

 

Offline Flipside

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  • 212
Re: Feature Request: Space Distortion
The new models in Freespace 2 SCP are every bit as high-poly as the ones in Eve, the difference is in the shaders. We have bump mapping now, but full material/shader support is planned and being worked on. Seriously, the graphics are not that far off now, most of the 'shiny' in Eve etc comes not from the models, but from those shader effects.

As for Infinity, for full procedural effects like that, it wouldn't be merely a question of upgrading the Engine, it would be a question of practically re-writing the Source Code from scratch, and, if you had ever seen the Source Code, you would realise that this concept would make a lot of grown men cry ;)

Oh, and in my opinion X2 had terrible graphics, though X3 had great graphics as long as you had a mega-machine, and Egosoft focussed so much on the graphics, they forgot to do anything new with the game.

 

Offline ShadowGorrath

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  • 211
Re: Feature Request: Space Distortion
Someone link him to a few good screnies or videos... I would do so, but lazyness is interfering.

Here's the video which convinced me to tell you all about the distortions : http://www.youtube.com/watch?v=BhZQEvg1V0Y

I hope that with the shaders, FS2 SCP will have something similar to those distortions.

 

Offline Flipside

  • əp!sd!l£
  • 212
Re: Feature Request: Space Distortion
I still pine for that game, even if I'm still not convinced that whole engine wasn't a pipe-dream, I doubt they could have pulled it off at that level even on modern machines.

 

Offline Zoltan

  • 26
Re: Feature Request: Space Distortion
I think you guys missed Dragon93's point; I don't think he has the media vps...
"A child of five would understand this. Send someone to fetch a child of five." - Groucho Marx

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: Feature Request: Space Distortion
Actually, he has. And I wouldn't call it "his point". But it is highly possible that someone has forgotten to choose the mediavps folder from the Launcher's mod tab; that happens so ****ing often.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline ShadowGorrath

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  • 211
Re: Feature Request: Space Distortion
Even the main campaign with LS nebulas is in a seperate folder with the 3.6.10 mediavps linked in the mod.ini in my case.

 
Re: Feature Request: Space Distortion
Just checked, i did have mediavps on, i guess the main reason the models don't look amazing is because the textures look mostly like the originals, with not as much of the new maps. Speaking of textures, i think the main menu etc. is in great need of a re-do. With most modern resolutions things don't look as good due to stretching.

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: Feature Request: Space Distortion
Just checked, i did have mediavps on, i guess the main reason the models don't look amazing is because the textures look mostly like the originals, with not as much of the new maps. Speaking of textures, i think the main menu etc. is in great need of a re-do. With most modern resolutions things don't look as good due to stretching.
:wtf: Something is wrong here. If you have the mediavps (version 3.6.8Zeta or newer) installed, selected as a mod and accompanied by the necessary command line options, there should be a noticeable, I say, a noticeable difference compared to the retail textures.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline ShadowGorrath

  • Not funny or clever
  • 211
Re: Feature Request: Space Distortion
No jpg-tga flag ? No -glow flag ? No mv_textures.vp ? But that's only for older-than-3.6.10, except for the -glow and -spec flags.

  

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Feature Request: Space Distortion
Just checked, i did have mediavps on, i guess the main reason the models don't look amazing is because the textures look mostly like the originals, with not as much of the new maps. Speaking of textures, i think the main menu etc. is in great need of a re-do. With most modern resolutions things don't look as good due to stretching.

Yeah, dude, you should see an enormous difference. Simply comparing the Herc I model with and without the MediaVPs should make it clear.

The textures are wildly different.