Author Topic: Ships pop-in and pop-out on edge of screen?  (Read 2824 times)

0 Members and 1 Guest are viewing this topic.

Ships pop-in and pop-out on edge of screen?
Hi all,

I'm running a clean install off of Turey's FS2 SCP installer, and I'm running into a problem- whenever a ship enters or exits my view (say I'm turning) it will pop in and out. In other words, I can never see half of a fighter. It's either all or nothing. Capital ships don't seem to be effected. I'm running in Open GL mode at 1920x1200, with nothing else changed from default really. Is this just an fundamental flaw in the engine? Or do I have something misconfigured?

Thanks!

 

Offline Turey

  • Installer dude
  • 211
  • The diminutive form of Turambar.
    • FreeSpace Open Installer Homepage
Re: Ships pop-in and pop-out on edge of screen?
IIRC, it's caused by not running in a 4:3 resolution.
Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 
Re: Ships pop-in and pop-out on edge of screen?
Is there anything I can do to fix this? I don't want to go back to 4:3 :(

 

Offline taylor

  • Super SCP/Linux Guru
  • Moderator
  • 212
    • http://www.icculus.org/~taylor
Re: Ships pop-in and pop-out on edge of screen?
Is there anything I can do to fix this? I don't want to go back to 4:3 :(
Wait until the code is fixed, or do it yourself. :)  However, a crude, temporary hack for this specific issue should be in place for 3.6.10.

The problem is that the code is written with only orthographic projection in mind, or at least the original code was, and we simply haven't upgraded all of the old code to handle the proper view setup.  This is the same problem that causes target brackets to not line up for the HUD on non-4:3 resolutions.  In general this problem should be easy to fix, but unfortunately the code is so messed up that it is going to take far more work to get right than it otherwise should.

 
Re: Ships pop-in and pop-out on edge of screen?
IIRC, it's caused by not running in a 4:3 resolution.
i'm in 16:9, and i don't seem to have this problem. But i'm running in 1366X768@60hz resolution(the highest my monitor supports), so maybe thats why.
Fun while it lasted.

Then bitter.

 
Re: Ships pop-in and pop-out on edge of screen?
Is there anything I can do to fix this? I don't want to go back to 4:3 :(
Wait until the code is fixed, or do it yourself. :)  However, a crude, temporary hack for this specific issue should be in place for 3.6.10.

The problem is that the code is written with only orthographic projection in mind, or at least the original code was, and we simply haven't upgraded all of the old code to handle the proper view setup.  This is the same problem that causes target brackets to not line up for the HUD on non-4:3 resolutions.  In general this problem should be easy to fix, but unfortunately the code is so messed up that it is going to take far more work to get right than it otherwise should.

That's good to hear that it's even possible to fix. Thanks to all who work on this!

 
Re: Ships pop-in and pop-out on edge of screen?
or, if you don't wnat to wait try this workaround: play with the -fov setting in command line if you narrow the field of view you can get the pop-up effct at least very close to the mobitor's edges allthough things will get BIG then, but some like it anyway... I have adopted to using 0.6 wich gives the pop-up effect but i prefer this over the too close view. I have to admit I have forgotten wether de- or increasing this value omproves the experience, just ty it out.

 
Re: Ships pop-in and pop-out on edge of screen?
Can someone tell me if this made it into a patch yet?

Thanks!

  

Offline blowfish

  • 211
  • Join the cult of KILL MY ROUTER!!!!!!!!!!1
Re: Ships pop-in and pop-out on edge of screen?
It has been committed to SVN (where all of the source code is).  Look around for one of the recent trunk builds.  It should be in there.