Author Topic: HTL Arcadia  (Read 20555 times)

0 Members and 1 Guest are viewing this topic.

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Unless I've gone blind, that doesn't really look any different from the retail one.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
You are blind, Battuta. It looks worse.

 

Offline Angelus

  • 210
  • The Angriest Angel
Maybe i'm blind too, but isn't that FSF's Arcadia with retail/mvps textures?

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
And rather bad stretching on the textures, yes.
(´・ω・`)
=============================================================

 

Offline Vasudan Admiral

  • Member
  • Moderator
  • 211
    • Twisted Infinities
Ok fellas please do not uselessly criticise stuff other people have put a lot of work into. Give suggestions or recommendations for ways to improve it. HLP has few enough UV mappers or general texturers as is, so discouraging anyone going along that path is even more unhelpful than usual.

Betrayal - the use of trim on the model is quite good, which is a lot harder to get right than the larger areas of hull so well done there, but yeah on those larger areas the texture looks a bit confused. In fact it looks like one on the bottom may be a glowmap only rather than an actual texture. I'd suggest going back to the original arcadia and following the general colouration patterns seen there on which large-area textures go where. :)
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Ok fellas please do not uselessly criticise stuff other people have put a lot of work into. Give suggestions or recommendations for ways to improve it.

"fix the stretching, 'specially inside the hole"?
Is there much more to say?

That's the most major issue I see with it (that and that the rest is so dark I can't really tell).
(´・ω・`)
=============================================================

 

Offline Vasudan Admiral

  • Member
  • Moderator
  • 211
    • Twisted Infinities
Well that's a bit more useful, and is therefore better! :p
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
I agree that the textures aren't placed together very well on that model, though it was mentioned last page the uvmap is pretty whacked.

 

Offline Galemp

  • Actual father of Samus
  • Moderator
  • 212
  • Ask me about GORT!
    • Steam
    • User page on the FreeSpace Wiki
At this stage in the FreeSpace Upgrade Project, it's pretty much mandatory that high-poly models have full UV maps.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Hellstryker

  • waffles
  • 210
    • Skype
You do realize making a circular and hexagonal hole is not 'a ton of work', right?

You are forgetting everything down the line that needs to happen... Changing the model that much will probably require new UVs, then there is everything involved with the conversion process and getting it into the game.

But if it's really not 'a ton of work'... why don't you do it?

No, I'm pretty sure the UVs would be mostly preserved save for the hole and area around the hole, unless it's an import/export issue.

Anyway, I'll gladly do it as soon as my main comp is fixed. I've not got anything other than sketchup on here.

On the off chance that I get max to run, it will likely lag so bad that doing anything will be pointless.

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
How's the Arcadia doing?

  

Offline Mobius

  • Back where he started
  • 213
  • Porto l'azzurro Dolce Stil Novo nella fantascienza
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
I want it so badly! :)
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito