Author Topic: www.gamona.de special  (Read 4465 times)

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Offline IPAndrews

  • Disgruntled Customer
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  • This site stole my work
www.gamona.de special
Website www.gamona.de ran a special on The Babylon Project which can be found here.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 
Re: www.gamona.de special
Can someone generalize what it says in English without me having to use a crappy translator that makes no sense?
Fun while it lasted.

Then bitter.

 

Offline Shade

  • 211
Re: www.gamona.de special
Well, I have hardly used my German since college, but I'll give it a go. If nothing else, it's good practise.

Page 1:

First two paragraphs (one bold, one not) are basically about the death of the spacesim genre and the possible reasons behind it. The second touches on the SCP and moves on to how modders started doing wonders with the FS2 engine, and sets the stage for stand-alone conversions in its last line. The third expands on this, and mentions the current in-dev TCs and talks about how hobby developers can now bring the dead genre back to life.

Page 2:

First paragraph talks briefly about the ill-fated TBP game by Sierra, then moves on to TBP, which the rest of the article concentrates on. It mentions the long development time, that it is now in its final stages, and how the development of this entirely stand-alone game has been entirely cost-free. The second paragraph praises the dev team and IPA for their hard work and for having done well with TBP, and says that fans of the series will value it especially highly.

In the third and fourth paragraphs, it talks about the included campaigns, particularly about when they're set compared to the series, and puts some emphasis on the fact that they're high-quality, detailed, fully voice acted missions.

Page 3:

First paragraph talks about the better-than-FS2 graphics and effects that still manage to give you just the right B5 feel, while the second finally manages to gripe a little bit: The game's too short (Can't really blame them for thinking that, all good games are too short :p). But they go on to mention that more campaigns are available by visiting the forums, and go on to point out that the included editor (FRED) is the true heart of the project in that having it means that the only limitation is your imagination.

The third paragraph is basically a message for that fans that good things are in the works, because the actual mod is about finished and a campaign is in the pipeline, one including video sequences and other goodies. The final paragraph is pretty much just there for closure, talking aobut how fans could not have hoped that something like TBP would arrive so long after the series ended, and the spacesim genre as a whole seems to be picking up the pace again with several new releases the last couple of years.

The links at the bottom lead to an interview with IPA and (I think) Skullar, and to a download of TBP, respectively.
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline Vidmaster

  • Moderator
  • 211
  • Inventor of FS2 bullettime ;-)
Re: www.gamona.de special
IP, you state that you want to be an equal member of the community...

 :lol: ...remove your admin rights...  :lol:

I am surprised that the article never even mentions multiplayer, since that's one of the features nobody reckoned with.
Other than that, pretty cool article. Can you speak german, IP ?  :)
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
Re: www.gamona.de special
:lol: ...remove your admin rights...  :lol:

Considering it.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline jr2

  • The Mail Man
  • 212
  • It's prounounced jayartoo 0x6A7232
    • Steam
Re: www.gamona.de special
Hmm, try this  (Google translate) if you want... ofc it's gibberish in parts, but you can get the jist.

 

Offline Skullar

  • 29
Re: www.gamona.de special
Translation by me ( I AM german !!! )

(1)

No one knows WHY or WHEN, but from time to time whole genres are about to face exctinction. Just as the classic adventure games were declared dead some time ago, the space sims followed shortly after.

Although the Wing Commander, Starlancer and Xwings were quite popular in the first months of the present millenium, it suddenly became very quiet in space. Too expensive to develope, joystick steering too impractical and not lucrative enough ( the limited number of Sifi fans given ) , that were the excuses the developers used when they abandoned the genre.

(2) A new hope
But the Jopystick-enthusiasts did not give up so easily. Looking for cannonfodder they soon discovered the potential of the Freespace 2 engine. The space opera has been developed in 1999 by Volition, and was offering a quite flexible editor for mission- and campaign-making from the beginning on. In april '02 FS2 was declared an open source project. For the fans it was clear that the aventure has just began.

The modders got to work and started to make new missions and entire campaigns. The engine proved to be flexible and offered a number of possibilities. The hobby-developers soon learned to include new ship types, new textures, new worlds - the first independent projects were born.

The (FS2) community split up by interest. While some were working on the "Wing Commander Saga", others tried themselves out on projects like STar Wars, Battlestar Galactica and Babylon 5. Now, almost ten years after the starrting of their struggle, the hobby-developers could come up with their first succesful releases and revive a genre that had been declared dead.

(3)

„And so it begins.“ (Kosh)
Originally the boys from Sierra Entertainment wanted to make a spacesim in the Babylon 5 universe. But they soon found out the genre has its *traits* and they had been a little overconfident with their project. Sierra's Babylon5:Into the fire would never face its release. The rookies from THE BABYLON PROJECT proved to be far more enduring. After 9 years of development the game is available in its final version, for free, as a standalone game.

The small devteam around Ian Paul Andrews has *made something* not only Joystick fans will come to enjoy. Especially the fans of the Babylon 5 series will have increased heartbeating when they first climb into the cockpit of the famous starfury and fly around some Earthforce destroyers. Never getting tired, Andrews and his team have worked years to import all the processable contents of series into the game. They created their own standalone version, including an adjusted editor.

„There is a hole in your mind.“ (Kosh)
Two campaigns are accessible right after installation. In a small demo about the famous battle of the line, 10 years prior to the construction of BABYLON 5, the pilt tries to slow down the superior advancing minbari forces. A futile attempt, as the fans know. The second campaign is already complete and is set at the time of the first season of the series, during the wars against the "raiders".

The ones familiar with the series immediately notice the eye for detail. The story fits into the canon plot, the player is in the middle of things he heared about in the series. The missions are fully voiceacted, spoken by the developers and the fans - you hardly notice when listening to the radio messages.

„Do you have anything worth living for?“ (Lorien)
Also when it comes to graphics, a lot of work has been put into TBP. The textures vastly outperform the original Freespace 2 ones in quality, even more intensifying the feeling of beeing "in the middle of things". The skin of the shadow vessels is moving, hyperspace gives you the typical *uneasy feeling* and even the rotating of the sections of battleships and of Babylon 5 are true to the originals.
However, there is one major drawback about THE BABYLON PROJECT : It is way too short !
The demo campaign is finishes within an hour, the raiders are good for two more days of fun. At least there is *resupply* in the official forum : More campaigns are standing ready for download. From now on the developers are calling upon the fans. The editor is the true heart of the project. It is easy to operate and there are no limits to your own fantasy.

(3)

„Future is always born in pain.“ (G'Kar)
Chief-developer  Ian Paul Andrews has good news for the fans. His work on the core is done, and now he can focus on the things the CORE has been made for : the design of atmospheric campaigns that tell on the story. So, he and his colleagues are once again developing. With the campaign built around the "CIVIL WAR" under the lead of Michael "Skullar" Rauch, the project is enlarged by 46 epic missions, including small video sequences and suitable voiceacting.

No fan would have hoped for new contents for the gracious TV-series, 10 years after its ending. But *the ones declared dead live longer*, which does not only apply to the series which has been surprisingly succesful in DVD-sales, it also applies to the genre of the space sims which comes to a new prosperity with this year's X3 from Egosoft, and the MMOG "Jumpgate Evolution".

-----------

Well, at least my english is better than your german... lol

 

Offline Shade

  • 211
Re: www.gamona.de special
Way, way better. Thanks for the proper translation :)
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline Skullar

  • 29
Re: www.gamona.de special
It has been my pleasure. I love you all, you know.

 

Offline Vidmaster

  • Moderator
  • 211
  • Inventor of FS2 bullettime ;-)
Re: www.gamona.de special
thanks skullar, I already feared I would have to do it  :)
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Vidmaster

  • Moderator
  • 211
  • Inventor of FS2 bullettime ;-)
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

  

Offline Fury

  • The Curmudgeon
  • 213
Re: www.gamona.de special
and how the development of this entirely stand-alone game has been entirely cost-free
I wish that would be true but it isn't. Back in the old days when I was in charge of TBP I bought a computer where I could host TBP FTP, and paid for tbp-bt.com domain and webhosting for a year. I can only hope it was worth the bucks spent. I don't know if TBP staff has spent any actual money on assisting TBP since I left the team, probably they have. The article is wrong in this statement anyhow.
« Last Edit: May 28, 2008, 01:05:40 am by Fury »