Author Topic: Hi Poly Watchdog/Cerberus (Now released)  (Read 18925 times)

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Offline Sheepy

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Re: Hi Poly Watchdog/Cerberus
The lower the polycount, the sooner someone will have to redo it.

Quoted for good measure.
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Offline NGTM-1R

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Re: Hi Poly Watchdog/Cerberus
On the other hand, there's also the question of whether anyone will ever notice the extra polys; it's wasted effort otherwise.
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Re: Hi Poly Watchdog/Cerberus
It's arguable that with the advent of more advanced graphical features (like shaders etc) the extra detail will have a greater effect.  I'd rather see a 'full' version, as intended by the modeller, than see them cut down the polycount for no reason.

 

Offline Axem

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Re: Hi Poly Watchdog/Cerberus
I'm not too concerned it being a wasted effort. The border took all of 15 minutes to do. Its not like I slaved over it or anything.

Anyway, I did some craptastic UV mapping. I still have to redo some of it (like the turret base), but its getting close to done now.


 

Offline Mars

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Re: Hi Poly Watchdog/Cerberus
Much improved

 

Offline Sheepy

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Re: Hi Poly Watchdog/Cerberus
looks like the textures could do with some work, were they ever updated back in the day?
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Offline karajorma

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Re: Hi Poly Watchdog/Cerberus
On the other hand, there's also the question of whether anyone will ever notice the extra polys; it's wasted effort otherwise.

Till we start getting stenciled shadows and the like again. :p It's worth remembering that just cause they can't be seen now doesn't mean that they always will be invisible.

I tend to agree with WMC on this one. No matter how many times we say that poly count is not the most important factor we still get people saying that they have to be cut down. It just doesn't make sense as good LODding will prevent that huge number of polys ever being present at one time even if it was a big problem.

 As long as someone isn't spending 50,000 polys on a sentry gun it's not much of a problem. Sentries should have as large a poly budget as fighters do. They are present in similar numbers and the player tends to get much closer to sentries when playing.
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Offline Axem

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Re: Hi Poly Watchdog/Cerberus
Bump for great justice. I redid the model and went in a different direction with the turret barrels this time.


 

Offline Mars

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Re: Hi Poly Watchdog/Cerberus
Cool... still liked the original one you did better... but this is still a vast improvement.

 
Re: Hi Poly Watchdog/Cerberus
Awesome. :)

But... naughty, dirty black x.  What's up with that?  I know it's from the original... but... it looks so dumb.  :(

 

Offline Trivial Psychic

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Re: Hi Poly Watchdog/Cerberus
You gonna model in the rest of the texture details now?
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Offline Axem

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Re: Hi Poly Watchdog/Cerberus
Nah. That sort of detail I'd consider unnecessary. And the texture doesn't fit on the model 100% so it wouldn't be very fun to do so.  :blah:

Anyway, download available!

Includes POF and TBM for initial turret action

Aaaaand a pic.


 

Offline Cobra

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Re: Hi Poly Watchdog/Cerberus (Now released)
I can't help but laugh at the turret and what it's sitting on. :P Any chance you could slim that out a little?

Looks awesome nonetheless. :yes:
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline neoterran

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Re: Hi Poly Watchdog/Cerberus (Now released)
Looks great, good job
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Offline Krackers87

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Re: Hi Poly Watchdog/Cerberus (Now released)
I'm pretty sure no one has done this yet. I remember someone doing a Alastor, but not the other (more pathetic) sentry guns.

http://hades-combine.com/img/turretrender.jpg

yeah, i did the watchdog/cerberus long ago.
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Offline Cobra

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Re: Hi Poly Watchdog/Cerberus (Now released)
Hey, Krackers, by the way, what are you doing about Hades-Combine? The webpage is screwed up. :P
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Hellstryker

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Re: Hi Poly Watchdog/Cerberus (Now released)
I like fishguts turrets, but I know you won't add them so, *shrug*. Whatever DID happen to HC anyway? Hacked, or somthing?

 

Offline colecampbell666

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Re: Hi Poly Watchdog/Cerberus (Now released)
Taken down because of spambots, and I believe it got corrupted from there. (?)
Gettin' back to dodgin' lasers.

  

Offline Cobra

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Re: Hi Poly Watchdog/Cerberus (Now released)
As far as I could tell there were only spambots on the forums. There was a faulty .php file that managed to get screwed up. As far as I know, Krackers never contacted our hosts and the hosts never did anything if he did.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta