Thanks all

The shine map is there just you cannot see the shine at this angle. I did in fact had a normal map for my tile textures and they did work to a point. While everything is fine for a couple of ships, having like 12 or more ships using these tiles with normals tends to get screwed up by the VP's as I believe they cannot handle all these normal tiles being used up to and beyond 100 times.
When I took the normals out for the tiles, everything works just fine in game as you can see in this shot. Lastly, the normals did not offer much of an improvement over what you see here anyway. The only way a normal would benefit these ships is by using a dedicated UV mapped texture.