I never paid attention to the diff between the particulars between TOS and TNS launching but that's aside from the point.
The point is: "Can we do this in the engine as gameplay and NOT a staged cut scene."
meaning the active game engine not the pre-recorded visual.
You can have any type of background or explanation you want, but that won't keep you from smacking into the wall regardless, unless the coders do something about it.
By your post I thought you were mentioning something that was related to the GROUND MOD, ie GRAVITY GENERATION. or, "How tanks can travel on geometry and not simply float or fly off AI and ruin the illusion of non-space movement. That break through would have helped so many mods including BSG and my own...
That's what I meant...
Once more, I stress, people should look at how these issues have been discussed BY the BTRL team as I remember something about this has been posted over 2 years ago at least.
"Will we be able to launch in tubes?"
ect,,,
[EDIT]
I just did the research for you nuggets:
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Trivial psychic: on 12/28/2006
"The launch tube thing (when Galactica is available) will be a bit tricky as far as I've heard. For example, launching from the tubes requires that the Galactica is stationary, otherwise your fighter will bang into the sides of the tubes as the ship moves. I had come up with a way to simulate launching, but its somewhat complex and requires some features that haven't been implemented yet.
It requires translating submodels for one. We currently have submodel animation in rotation form only, but this would require submodel translation (A-to-B). There would be a small catapult submodel placed within the launch tube, with a dockpoint on its top. Then, a script of some form (either events or actual scripting.tbl use) would trigger the submodel to move rapidly to the exit end of the launch tunnel. A split second before reaching the other end, a jettison-cargo-delay sexp would cause the Galactica to release the fighter just before the catapult reaches the end of its motion. That way, the momentum will carry forward to the fighter, and the fighter won't be banged around within the launch tunnel when the Galactica is in motion."
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I searched 4 pages of results and that was the last definitive word/idea on how the team is going to handle it. If that has changed, they have not made it clear where that information is located at.
Otherwise, as Karajorma mentioned, Currently the AI can only handle a stationary launch. A player would be pancaked also at different points of the launch.
Just like TV-war mission by RYX inside the moving Carrier (splat!).