Author Topic: Alpha 1 Dialogue (soz im a n00b at fr3dz0r)  (Read 1623 times)

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Offline Dilmah G

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Alpha 1 Dialogue (soz im a n00b at fr3dz0r)
How can you put player dialogue in without the game skipping the audio for it, for example, the message previous will play, the player message will come up but is not read but rather the message after it is read. And is it also possibly for a RTB directive to trigger at the end of a message-list block, rather than occuring at the same time as the when-true becomes true

 

Offline karajorma

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Re: Alpha 1 Dialogue (soz im a n00b at fr3dz0r)
That's strange. Can you post an example of the event you are using to send the message?
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Offline TrashMan

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Re: Alpha 1 Dialogue (soz im a n00b at fr3dz0r)
To trigger a RTB a few seconds after, just chain it to a said event and use a delay..


Example:

Event1
+when
-- is_destroyed_delay
-----shivan destroyer1
-----0
--send_messgage
------#Command
------High
------You win, RTB


chain a event like this to it:

Event RTB
+when
----has_departed_delay
-------alpha1
-------0
----do_nothing

Put 3-4 seconds (how long it takes for someone to speak the final message) in the delay box



I'm not sure what you asking in the first sentance tough. The game skips the players messages? Shouldn't do that.
« Last Edit: October 13, 2008, 06:28:51 am by TrashMan »
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Offline Dilmah G

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Re: Alpha 1 Dialogue (soz im a n00b at fr3dz0r)
To trigger a RTB a few seconds after, just chain it to a said event and use a delay..


Example:

Event1
+when
-- is_destroyed_delay
-----shivan destroyer1
-----0
--send_messgage
------#Command
------High
------You win, RTB


chain a event like this to it:

Event RTB
+when
----has_departed_delay
-------alpha1
-------0
----do_nothing

Put 3-4 seconds (how long it takes for someone to speak the final message) in the delay box



I'm not sure what you asking in the first sentance tough. The game skips the players messages? Shouldn't do that.

Okay thanks that seems to work, about the messages (sorry, couldn't insert pic, will do ASAP),. It's not that the game completely skips the message, it's in the line of messages played (top-left), but it isn't read out, but when I assign an .ani to it, it's read out (I think, will test again to be sure).