Author Topic: Flak no longer behaves as Flak  (Read 1457 times)

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Flak no longer behaves as Flak
Right, i think it's time i dealt with my second problem. As the title said, Flak no longer behaves as flak. For Example. An Aeolus is patrolling a node, oh dear. some pirates jump out of nowhere and start attacking it. The Aeolus starts firing it's flak and AAA beams, now here's the problem. The flak doesn't explode when it misses. it only explodes when it actually hits. so it's gone from being a fierce weapon and annoyance(well, not an annoyance, but like "OMG WTF SO MANY EXPLOSIONS AROUND ME OMG WHERE'S MY SHIELDS?") to a peashooter.


For further help i have brought along the mv_flak-web.tbm


Code: [Select]
Primary Weapons

$Name:                              Standard Flak
   +nocreate
$Trail:
   +Start Width:                       3.5
   +End Width:                         0.0
   +Start Alpha:                       1.0
   +End Alpha:                         0.0
   +Max Life:                          0.10
   +Bitmap:                            Flak_trail
$Pspew:
   +Count:                             2
   +Time:                              1
   +Vel:                               0
   +Radius:                            2.50
   +Life:                              0.0125
   +Scale:                             0.025
   +Bitmap:                            Cmuzzle_0001

; -----------------------------------------------------------
$Name:                              Heavy Flak
   +nocreate
$Trail:
   +Start Width:                       6.0
   +End Width:                         0.0
   +Start Alpha:                       1.0
   +End Alpha:                         0.0
   +Max Life:                          0.15
   +Bitmap:                            Flak_trail
$Pspew:
   +Count:                             2
   +Time:                              1
   +Vel:                               0
   +Radius:                            3.50
   +Life:                              0.0125
   +Scale:                             0.025
   +Bitmap:                            Cmuzzle_0001

; -----------------------------------------------------------
$Name:                              Long Range Flak
   +nocreate
$Trail:
   +Start Width:                       4.5
   +End Width:                         0.0
   +Start Alpha:                       1.0
   +End Alpha:                         0.0
   +Max Life:                          0.125
   +Bitmap:                            Flak_trail
$Pspew:
   +Count:                             2
   +Time:                              1
   +Vel:                               0
   +Radius:                            3.00
   +Life:                              0.0125
   +Scale:                             0.025
   +Bitmap:                            Cmuzzle_0001

#End

 

Offline Wanderer

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Re: Flak no longer behaves as Flak
Which build are you using? If you are not using any recent builds could you download one from the nightly builds subforum and try again?
Do not meddle in the affairs of coders for they are soggy and hard to light

 
Re: Flak no longer behaves as Flak
I don't really remember where i got it (I think it was from someone's sig) fs2_open_3_6_10.exe is the name of it

Ok, i'l check into the nightly builds


Edit: Ok, i don't know what's different from the latest nightly build and the one i got but my flak is back to normal now, Thank you Wanderer for your help. It is deeply appriciated
« Last Edit: October 19, 2008, 10:53:29 am by Hero_Swe »

 

Offline Androgeos Exeunt

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Re: Flak no longer behaves as Flak
Shouldn't this be in Help & Support? :nervous:
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
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Offline Mongoose

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Re: Flak no longer behaves as Flak
Considering it's resolved, there seems no point in moving it now.