I have a few questions regarding adding turrets to a model, setting the fov in the table and Glowpoints.
1. What's the max limit for glowbanks/ glowpoints per ship and glowpoints per glowbank?
2. What's the limit of turrets per ship? ( I need 85

)
A friend of mine has FSO installed and i played a couple of missions from FSO and Blue planet, and it seems
the more turrets a model has,
the longer the time the turret needs to fire again( final mission of BP - the two ships are changing broadsides
and there is always a few seconds where almost none of the turrets are firing. I assume it's not only because
of the reload/ recharge / firewait of the turrets weapons ( primaries and secondarys ).
3. How can i avoid that delay?
Setting short fire wait/ reload times for the weapons wont do the trick, right?
4. Take a look at the pic below.
What' the better solution for rotating turrets which are supposed to cover only port/ starboard with their fire?
I've read in various posts that side mounted turrets can cause sometimes trouble.
Ignore the 4 turrets ( marked C )in the background.
Turret B is how i got it right now ( at least 2 turrets so far - i thought i ask before i turret the model and it
turns out to be wrong ), A is a possible alternative.
the green lines show the fow.
5. Can someone post a sample table entry for solution B? I couldn't find a article in the Freespace wiki about
setting fovs ( degrees ) to turrets.
Thx in advance!

