Author Topic: Proposal: Mission/Campaign/Modelling/Texture Essays Section  (Read 2143 times)

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Offline NGTM-1R

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Proposal: Mission/Campaign/Modelling/Texture Essays Section
We already have a number of sections on the Wiki which are more or less essays on the craft of campaign and mission design. I was thinking that perhaps it would be possible to segregate these out into a section of their own. There are a number of loose tutorials on the subject of modelling and texturing on the forums that could also be added to the wiki. I'd also like to to propose we make this open to additions, but with some sort of peer-review mechanism to judge things before they go up on the wiki, since some of the current ones (like the BoE essay) have been sources of conflict.
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Offline TopAce

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Re: Proposal: Mission/Campaign/Modelling/Texture Essays Section
We could have two main categories: articles that are copied as whole from an external source and must not be modified (except for Wiki cosmetics and spelling); and those that are free-edit essays like the BoE one. The problem with the BoE article is that it's a highly debatable subject. Such contradictions cannot come up in case of say, a basic texturing tutorial (the one that we currently have looks okay to me). Articles thar belong to the first category should be provided with a template that warns the browsers not to change its content, only its look. I made some such headers for some pages transferred from kara's FAQ, but I'm not sure that's a template (in the Wiki-coding-related sense). Someone with knowledge of HTML coding could help?

The peer-review idea is self-fulfilling, anyway. Considering the amount of edits made on a weekly basis, any regular FS Wiki patroller can keep track of all changes to any article. The largest problem I can see with this is that there are some subjects that no current regular Recent Changes patroller is adept at. If those articles that deal with these topics, there will be inaccuracies no doubt.

We need some more articles as examples. Which ones do you have in mind specifically?

[EDIT]Another note: Perhaps outlining a quick and rough guideline could help. These guidelines should be very general and flexible, because articles should be judged on individual basis. As I said, using the Battle of Endor Syndrome article as a reference to draw some general guidelines is not a good idea because of the nature of its topic.

[EDIT2]Having read through the BoE page, there must indeed be some sort of indication that the page's topic is debatable. It has been discussed extensively at HLP. Perhaps linking to that thread could help verify the "This is a highly debatable subject" assertion?
« Last Edit: November 29, 2008, 02:04:51 pm by TopAce »
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Offline NGTM-1R

  • I reject your reality and substitute my own
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  • Syndral Active. 0410.
Re: Proposal: Mission/Campaign/Modelling/Texture Essays Section
The Pirates And Campaign Design article comes to mind as well. I was also thinking that Taylor's "creating efficent models" thread from FS Modding and several texturing tutorials lost to the mists of the Freespace Modding area could be usefully codified.

I have one or two I think could be usefully contributed myself, on the subject of campaign design.
"Load sabot. Target Zaku, direct front!"

A Feddie Story