Author Topic: Missile not destroyed in collision with torpedo  (Read 2569 times)

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Missile not destroyed in collision with torpedo
Hi! Sorry for posting it here but I still can't register to Mantis :\

When torpedo (Cyclops) is destroyed by a missile (I've tested it on Harpoon, not sure about the rest), sometimes (if not always - this is hard to observe if you ale the one shooting harpoon) the missile is not destroyed by torpedo shockwave, insted missile continues its flight until it lifetime ends. I assume it's some kind of a bug, as it would be more logical if missile gets destroyed when it hits the torpedo. This effect can be observed by equiping capship turret with harpoon, ordering it (by SEXP) to target torpedos and adding some enemy bombers. Also, sometimes the missile seems to pass through the torpedo without destroying it but it may be a near miss (I'm no coder/moder so I can't test it closely)...

Im using fs2_open_3_6_10d-20081121_r4956.exe and MediaVP 3.6.10 Beta .

 

Offline chief1983

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Re: Missile not destroyed in collision with torpedo
It shouldn't even be the shockwave that destroys it as much as the actual impact with the Cyclops.  Interesting bug.
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Re: Missile not destroyed in collision with torpedo
well, only bombs can be destroyed mid-flight. I missle will keep going  untill it hits something. bombs are small targets, and since you only need a near miss to destroy them, it might be that the missles aren't even hitting the cyclops.
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Offline FUBAR-BDHR

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Re: Missile not destroyed in collision with torpedo
I didn't even think it was possible to destroy a bomb with a missile.  Tried it quite a few times in retail and it never seemed to work. 
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Offline General Battuta

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Re: Missile not destroyed in collision with torpedo
You can. It's just not reliable.

 

Offline chief1983

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Re: Missile not destroyed in collision with torpedo
As I'm reading this it sounds like it would be awesome to have a very small, fast, long range bomb-busting missile, that could be carried en masse, with a short lock time that's very effective against small, low agility targets.  Perhaps even heat seeking, tracking the heat signatures of bombs as opposed to fighters (it should be possible in the universe to discern bombs from any type of fighter or larger ship I would imagine).
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Offline FUBAR-BDHR

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Re: Missile not destroyed in collision with torpedo
Might as well give it a proximity warhead with a small explosion radius as well.   Kind of like a combination of a missile and a shotgun. 


Then we can give the missiles counter measures.    :lol:
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Re: Missile not destroyed in collision with torpedo
As I'm reading this it sounds like it would be awesome to have a very small, fast, long range bomb-busting missile, that could be carried en masse, with a short lock time that's very effective against small, low agility targets.  Perhaps even heat seeking, tracking the heat signatures of bombs as opposed to fighters (it should be possible in the universe to discern bombs from any type of fighter or larger ship I would imagine).

Yeah :) I found this bug when I was trying to make an anti-bomb missile for capships :) It works good except the missile passing through bomb (sometimes without destroyng it)... :\

 

Offline Angelus

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Re: Missile not destroyed in collision with torpedo
I have a similar prob with missiles not destroying bombs/ nukes.
I never was able do destroy a bomb with secondaries, primaries work like a charm.

The standard missiles explode as soon they hit the bomb, but the bomb is not destroyed,
even all 16 missiles ( changed the fire rate and the speed ) don't do the job.
If i fire primaries on the bomb, it goes off with the first hit every time, although the damage the primaries cause is much smaller then the damage caused by missiles ( 1 shot primary= 35 damage , 1 missile= 350 damage ).

Is it possible that the amount of damage a missile with the bomb flag ( in my case a nuke with 9000 damage ) has anything to do with the fact that secondaries have trouble destroying them?
Or am i on the wrong path here?

 

Offline General Battuta

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Re: Missile not destroyed in collision with torpedo
Do bombs even have hit points?

 

Offline Angelus

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Re: Missile not destroyed in collision with torpedo
Do bombs even have hit points?

I didn't check the FS2 tables, so i'm not sure, but i don't think so.

That was my thought, everything target able in game has hitpoints, ships, installations even the build in asteroid field. The "bomb" flag makes missiles target able, but missiles don't have hitpoints, afaik.
I assume they get a hitpoint value from the engine.

Dunno how the engine treats the missiles ( with and without "bomb" flag), but it's surely different then primaries.
Either the missiles with the flag have a predefined value of hitpoints or the thing the damage value of the missiles applies.

But since it's mentioned, that a near miss will destroy the bomb, i guess i'm wrong here.

 

Offline Wanderer

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Re: Missile not destroyed in collision with torpedo
Missiles with bomb tag have hitpoints, 50 of them to be precise. And no ATM you cant alter that value (well.. in trunk you cant :P )
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Offline Angelus

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Re: Missile not destroyed in collision with torpedo
HA! I was right...do a degree.  :pimp: