Author Topic: Starshatter  (Read 6515 times)

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Offline wEvil

  • The Other Good Renderer
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    • http://www.andymelville.net
Well i've played through the demo and I like the way it handles alot, however i beleive maybe some of the explosions/weapon effects could do with looking and feeling slightly more "dynamic".

I'm not sure how you would acheive such effects, but i got a couple of ideas.

Im thinking along the lines of some kind of post-raster effect like an animated glow.  It would make the beams look more dazzling and accentuate that "unstoppable destructive force" ideal.

Anyway...ill stop babbling now :P