Author Topic: question about name plates  (Read 1277 times)

0 Members and 1 Guest are viewing this topic.

question about name plates
With this connie class i'm workin on, the ship is riddled with decals and such. I was thinking of doing a base texture with out any text or logos and create seperate whole textures for each ship name. (and just use texture replacement for each one) I'm thinking about this for multiple reasons..

1) every ship that i have that uses a name plate texture shows a weird distortion when the camera is moving around the ship (just on the name plate texture). Thats on every single one of them, no matter who made it or what not

2) i plan on having skin variants for the Federation, mirror universe and Section 31. Each one has a different logo so that would eliminate having to create a logo texture.

3) I think it would just be easier to create the text directly on to the main texture because so much of it curves

I've been messin around with max's UV map feature and it seems like it works a whole bunch better than LU does.

I *think* I may be able to use 1 single diffuse map for the entire model. That i'm not 100% sure as this is the first model i'll be texturing ever.

So anyway, thoughts, opinions, etc?

 

Offline peterv

  • 28
Re: question about name plates
I had the same problem (those who downloaded the Hestia must know allready). The sollution i found is this:
1.After UVmapping the name area, create a polygon in that area whith 1/2 dimension (namepoly).
2.In your original texture, find the part where the polygon is UVmapped and create a new texture from that part.
3.Assign the new texture to the namepoly.  :)


  
Re: question about name plates
well... see heres the thing. the Constitution Refit has atleast 7 seperate text areas (probbably more, just off the top of my head) so if i do it the way i'm thinking about doing it, i only have 1 texture to replace...  if i do individual name plate areas I would have an additional texture to replace to reskin the ship