Author Topic: Modelling  (Read 6891 times)

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Offline dragonsniper

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Sure thing. Here: (Sorry about the picture quality. I don't know why it did that.)


[attachment stolen by Slimey Goober]
Do or do not, there is no try...
~HLP Member and Modder~
          ~~2008-201x~~

 
ok i see what the problem is. in the upper * left hand corner, click on Truespace 6, then below that click on model... try agian =D

 

Offline dragonsniper

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Thanks. :) Truespace will open it now. Is it normal when I save it as a Caligari .cob file for PCS2 to not show the object?
Do or do not, there is no try...
~HLP Member and Modder~
          ~~2008-201x~~

 
you need to select the right object version. I can't remember which version off the top of my head but in the pull down menu is a list of several file formats including 4 or 5 .cob's. I think it was version 3 or 5, i'm just not sure. Also, you need a light source on the model, doesn't matter where just so long as you have 1. and the texture maps need to be in a folder where pcs can see them or you can manually point to the maps also

 

Offline dragonsniper

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1. I don't have texture maps (are they needed?)

2. When I tried the 3rd saving format (Truespace 6.0 object) and the 5th saving format (Truespace 4.3 object) and opened it in PCS2 it gave me an error saying "No groups defined" and crashed.

3. I don't know how to add lighting (it may be the whole problem I guess.)

4. Sorry for being a pain, but it sure helps. :)


EDIT: It works. I tried it with a newer version of PCS2 and it opened and saved as a .pof Thanks for all the help!!! :) I do have one more question though: How do you add multiple lights in truespace to the model (the model is very dark in modview.) :)
« Last Edit: December 08, 2008, 09:08:59 pm by dragonsniper »
Do or do not, there is no try...
~HLP Member and Modder~
          ~~2008-201x~~

 
no worries. Firstly it sounds like you need to get the True View plugin for TS. You gotta set up the object hierchy.

I'm pretty sure PCS wont display models with out textures, even if you've assigned the objects a "material" color. Otherwise they just show up black.

As far as adding a light, i forget how to do it but it's simple.

Read over this guide by IP Andrews. It'll tell you what you need to know about getting a model from TS into PCS. Its written for ts 3.x but the tools are the same (just might have a different location/icon).

http://underworld.fortunecity.com/pacman/106/fs2mods/shipcreationguide/

I think the guide also has a link to the trueview plugin. it does work with 7.6

If this is your first time really doing this, what I would do to learn what you're doing, make a simple object, like a box, create a 2nd box and stick em close to each other and make one a child to the other. Create a generic texture with your favorite texturing program (or even use one that you already have from another model), assign that texture in TS, save as cob and open it with pcs.

The guide will tell you all that you need to know to make it happen. There may be some interface quirks with TS that will cause you to have some questions but thats not a problem =) It just takes time to learn it

 

Offline dragonsniper

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Thanks so much! :D I'll point out any questions I have. :)
Do or do not, there is no try...
~HLP Member and Modder~
          ~~2008-201x~~

  

Offline chief1983

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Trueview 1.2
Trueview 1.5

1.2 came with TS3.2 I believe, and 1.5 was a later upgraded version.
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