Author Topic: Best weapons loadout  (Read 6454 times)

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Offline MT

  • 26
Blue Lion missions, too many bombers and far apart to deal with

Erinyes
1 bank x4 Prometheus S for bomber sniping
1 bank x4 Maxim for cruiser hunting
1 bank Tempest for all round damage
1 bank x6 Trebuchets for beam turret nerfing

I'd switch to all Tempest for the final 2 linked missions. 

As for Derelict, the Prometheus S allows one to complete the destroy the depot mission after the arrival of the Aeolus cruiser.

 
In Bomber/Intercepter/Space superiority Fighters I always have at least 1 Bank of tempest, they just own :>
Well, as extra normally a bank of Harpoons against fighters, rarely a trebuchet, in some campaign missions the EMP-missile (2nd to last for example) is quite strong - instant "kill" against a whole bomber wing :>
As primary subachs/maxim or kayser/prometheus (suffer from very high energy usage on higher difficulties)

The only weapon(s) so far that seemed really useless are:
Rockeye - I never hit anything with them, and you only got so few of them...
Lamprey - Well, nice to see the AI slow down, but use a better primary instead and just kill him..
Inferno - Might be quite useful if it was just a little faster, you cant hit anything with this missile :/
Tag B - come on, 6s reload time? Normal missiles kill in this time basically 2 fighters! The Tag A is more useful..

The advantages of the different missiles imho:
Tempest: Superior in close combat against fighter/bombers and quite usefull against capships.
Harpoon: Very useful against Fighters.
Hornet: They look cool! Good for Wingmens, are realible sniping of certain very important turrets. Nice burstfire, but also emptied very fast, and you dont hit fighters beyond normal difficulty.
Tornado: A mix of Harpoon and Hornet, still suffers from low loadout, but at least they often hit fast targets.
Stiletto II: Superior against Subsystems, high range and doesnt even need target lock - unfortunately interceptable.
Piranha: Helpful weapon to distract enemy Fighters when flying a heavy Bomber.
Trebuchet: Well, high range, high firepower, low loadout, but completely useless in close combat
EMP: Bomber killer against the AI (they will normally start to tail you in my experience), fast target lock, high velocity, medium range
Tag A: If you manage to hit a dragon near an allied capship it probably is the best available weapon, as those dragons are to fast to get a full volley of tempests. However, the useability is just too narrow.


  

Offline Mars

  • I have no originality
  • 211
  • Attempting unreasonable levels of reasonable
Tempests have the most potential damage per bank of any non-bomb missile.

TAG missiles might be more useful if typical anti-fighter missiles like the Harpoon and Tornado weren't so good. As it is, a double Harpoon or a single Tornado has a far better chance of actually killing the damn fighter your shooting it at.