Author Topic: Searching for a modder for our new campaign  (Read 2116 times)

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Offline Lucika

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Searching for a modder for our new campaign
Hello everyone!
I felt like that this is the appropriate topic for that, if not, just move it away.

We are searching for a modder for a brand-new, top-secret idea. We need two roles:
1) textures and new ships
2) new weapons and modifying weapons.tbl

So, if anyone is interested, just PM me and I'll be glad to answer.
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

 

Offline Galemp

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Re: Searching for a modder for our new campaign
Good luck.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

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Offline shiv

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Re: Searching for a modder for our new campaign
Weapons and stuff you can do yourself. But searching for uvmapper/texturer/modeller... You wish to find any. Most of them are busy already with their stuff or other projects. Maybe you can get a bit more of attention if you post plot synospis or screenshots. But with post like that... Good luck as Galemp said :P

I'd suggest instead to join already excisting projecy and contribute in FREDding or other thing that you're skilled in. For example The Apocalypse Project surely would hire skilled FREDder.
http://www.sectorgame.com/vega
The Apocalypse Vega - Join the battle! A campaign for FreeSpace 2 Open

http://www.game-warden.com/earthdefence
Earth Defense project - Coming soon...

 

Offline Lucika

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Re: Searching for a modder for our new campaign
Weapons and stuff you can do yourself. But searching for uvmapper/texturer/modeller... You wish to find any. Most of them are busy already with their stuff or other projects. Maybe you can get a bit more of attention if you post plot synospis or screenshots. But with post like that... Good luck as Galemp said :P

I'd suggest instead to join already excisting projecy and contribute in FREDding or other thing that you're skilled in. For example The Apocalypse Project surely would hire skilled FREDder.


Well, it would be hard to post screenshots since we are using FS2-ships instead of... those what we need :p
And, presently, I don't want to give away the story - and I am not alone. We have already assembled a team of 4 - we only need a modder t get this project running. The 4 of us aren't "professionals" either - you see, we are clearly searching for someone with (at least) little experience who wishes to try out his/her knowledge.
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

 

Offline shiv

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Re: Searching for a modder for our new campaign
Ooh. Cool :)
Firstly I'd like to suggest you to apply for Game Warden hosting
It's fine Forum and some fresh blood would be appreciated to be hosted over there ;)
I might help you out with weapons, but my time is very limited.

And about help needed: Don't expect that someone's going to join your project if plot isn't known for him or he doesn't know if the project will die  in the middle of development.

How many missions are planned?

And if you need models, why not to check FreeSpaceMods for some?
http://www.sectorgame.com/vega
The Apocalypse Vega - Join the battle! A campaign for FreeSpace 2 Open

http://www.game-warden.com/earthdefence
Earth Defense project - Coming soon...

 

Offline Getter Robo G

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Re: Searching for a modder for our new campaign
Actually, do yo have sketches of what the new models are supposed to look like?
Is it a TC from another franchise and the ships are fairly known?

If it's just a MODEL issue, have you tried what I mainly do: Go outside the FS2 Community?

"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

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Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

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Re: Searching for a modder for our new campaign
All I can say is try making the GTC Great Big Cube (or some other <100 poly ship), or reverse engineer a working model, or both. Then there are .tbl edits which are easy to figure out...

Treat the mod as an opportunity to learn stuff every time you get a chance, it's really satisfying to actually build something ex nihilo and see it work (trust me, I know).

And so good luck to ya all.
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 

Offline Lucika

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Re: Searching for a modder for our new campaign
Getter Robo G, shiv_pl, I'll PM to both of you.
« Last Edit: January 26, 2009, 03:27:26 pm by Lucika »
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

 

Offline Retsof

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Re: Searching for a modder for our new campaign
By weapons do you mean effects or tbl edits?  (Tbl edits are rediculusly easy, so you could likely do those yourself.)  I could make an effect or two, but (as the ToT team knows) I take my sweet time to build up the ambition to make them.  :P
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Offline Lucika

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Re: Searching for a modder for our new campaign
By weapons do you mean effects or tbl edits?  (Tbl edits are rediculusly easy, so you could likely do those yourself.)  I could make an effect or two, but (as the ToT team knows) I take my sweet time to build up the ambition to make them.  :P

We need a whole bunch of new weapons (0 canon because of... oops, I almost said too much :P) and totally new ships.
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

 

Offline Jeff Vader

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Re: Searching for a modder for our new campaign
[We need a whole bunch of new weapons (0 canon because of... oops, I almost said too much :P) and totally new ships.
As much as I don't want to ruin your spirit, don't you think this is a bit too ambitious for your first project? You could easily just find interesting ships (and even weapon effects) from FreeSpaceMods and use them. Not to mention the fact that since many capable modellers are already working on projects, it will be difficult to convince even one of them to start working from scratch on yet another project.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Lucika

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Re: Searching for a modder for our new campaign
[We need a whole bunch of new weapons (0 canon because of... oops, I almost said too much :P) and totally new ships.
As much as I don't want to ruin your spirit, don't you think this is a bit too ambitious for your first project? You could easily just find interesting ships (and even weapon effects) from FreeSpaceMods and use them. Not to mention the fact that since many capable modellers are already working on projects, it will be difficult to convince even one of them to start working from scratch on yet another project.

Yup, but, thank God, I am not alone anymore, AND IN CASE IF THE SITUATION GETS OUT OF MY CONTROL, (sorry for vcaps, too lazy to edit) there they are to aid me.
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

 

Offline Retsof

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Re: Searching for a modder for our new campaign
PM me a general description of a couple weapons you need and I'll see what I can do, I don't even have to be in the loop.
:::PROUD VASUDAN RIGHTS SUPPORTER:::

"Get off my forum" -General Battuta
I can't help but hear a shotgun cocking with this.

  
Re: Searching for a modder for our new campaign
a bit too ambitious for your first project?

OK, it convinced me. TotT is dead.

Spoiler:
And seriously: we're workin on it and will be till it's done.
[/color]
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.